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How To Play - RIVER CROSSING - Game Rules
River Crossing has a playing board with a challenge set, cards, and complete booklet.
River Crossing
is our newest forty challenge strategy puzzle game. This innovative new brainteaser
is as challenging as they come, and the jungle adventure theme makes it compelling to play.
 

All Educational Games | Puzzles | Travel Games  | Brain Teasers
Order River Crossing Game

Award Winning
Games
 

 National Parenting Center Seal of Approval - Qwitch, Qwitch Card Game, Qwitch Game, Card Game
 
The National
Parenting Center's
Seal of Approval
2003
 

Parenting for High Potential Holiday
Toy List - 2003
 
Dr. Toy's Best Children's Vacation Products - 2003

Parents' Choice Gold
Award - 2003

Canadian Toy Testing Council Three Star Award - 2003
 
Major Fun Award
2003
 
Parenting for High Potential Holiday
Toy List
 

River Crossing The Perilous Plank Puzzle Game - Binary Arts

HOW TO PLAY - RIVER CROSSING - GAME RULES

Object Of The Game:

Your job is to help the Hiker find a route across the critter infested river.  Luckily, tree stumps dot the crossing, and a few handy old planks are nearby.  The Hiker must reach the planks, bridge the stumps, and avoid the hungry jaws in the water below just waiting for a false step.

Equipment:

- 1 Hiker (with magnetic feet)
- 5 Planks (also magnetic)--2 Short Planks, 2 Medium Planks, and 1 Long Plank
- 20 Tree Stumps
- 40 Beginner to Expert Challenge Cards
- 1 Peg Board Grid Frame
- 1 Travel Bag

River Crossing Guide:

Ages 8 to Adult.  By developing a range of puzzles to play, young energetic hikers and seasoned trekkers will find a level that will challenge their river-crossing skills.  Challenge levels are color coded as follows:
-Green- 1-10 Beginner
-Orange- 11-20 Intermediate
-Blue- 21-30 Advanced
-Pink- 31-40 Expert

Set-Up:

Start by placing a Challenge Card on the peg board.  Then place a stump into each hole and a plank in each gray-shadowed plank position.  Planks fit snugly between two stumps.  The Hiker starts on the shore nearest the card number.
NOTE:  The Hiker's feet are magnetic and so are the centers of each plank.  Use the Hiker to lift and reposition the planks.  It's easy to lift planks with the Hiker, but it takes a little skill to "break" the magnetic pull.  Once you have repositioned a plank between two stumps, gently slide the Hiker perpendicular to the plank, and the magnetic pull will break.  Then you are ready for your next move.

Puzzle Play:

The Hiker moves by walking along a plank to get to the next stump.  He can't get from stump to stump by jumping--he must move planks to bridge the gaps between stumps.  He can pick up and move one plank at a time but he can only reach the plank or planks by touching the stump where he is standing.  Plus, the planks must fit snugly between two stumps, so the Hiker can only move a plank to a space that fits.  He can also pick up a plank and carry it along another plank as far as he's able to go before putting it down again.  (All this plank moving is made easier by the Hiker's magnetic boots.)  Danger lies in stranding your Hiker on a stump midstream--with no place to fit the next plank or no plank within reach!

Rules:

-No jumping is allowed between stumps or planks or from a stump to shore.
-The Hiker can pick up and move or carry a plank if one end touches the stump where he is standing.
-The Hiker can only pick up or carry one plank at a time. 
-Planks must be supported between stumps on both ends, and must be an exact fit.
-Planks can't be placed diagonally, only north-south or east-west.
-Planks can't be support other planks.
-Planks can't be stacked.
-Planks can't cross over the other stumps or planks in the way.

Strategies:

As you help your Hiker across the Beginner challenges, you'll start to notice some helpful strategic moves.  The simplest moves are just relays--like getting to the end of the first plank, picking it up, carrying it along the next plank, and putting the first plank down again to form your next bridge.  Sometimes your Hiker might have to get clever and leave a plank behind in a spot where it will come in handy later.  Sometimes the Hiker will move a plank just to clear a path so it doesn't block where he wants to go.  The strategies become more complex in the Intermediate challenges, and downright brain boggling with the Expert cards.  The Hiker might park one plank to use it later, move another to clear a path, double back to pick up the parked plank, change directions entirely, and find himself at a dead end only to backtrack all over again.  Whatever works to get him across, as long as he follows the rules...and avoids the gators, snakes, and piranhas!
 

 

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RIVER CROSSING 2

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Sensational sequel to the
blockbuster original,
River Crossing 2 North Woods
Adventure is sure
to be an all-time best-seller
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HOPPERS - SOLITAIRE GAME

View Details
Hoppers is a peg solitaire
jumping game - set the frogs
on the pond, then start jumping
until only the RED FROG is left.
40 challenge cards let you start
simple, then grow your skills 'til
you're an expert. In no time at all
... you'll be the smartest frog
in the pond! Have Fun! Get Smart!
Ages 8 +
Price $8.95
 

 

 
 
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