HOW TO PLAY - RUMMIKUB - GAME RULES
Be sure first player to eliminate all the tiles from your rack by forming them into sets of runs and groups. Try to keep as few points in your hand as possible. At the start of the game, you decide how many points to be reach to end the game.
Place tiles face down in the center of the table and mix them thoroughly. Each player picks a tile; the one who selects the higher number goes first and play proceeds in a clockwise direction. Return the tiles to the table and mix them. Each player takes 14 tiles and places them on his rack; the remaining tiles form the pool.
There are two kinds of sets:
A group is a set of either three or four tiles of the same number in different colors.
7 7 7
A run is a set of three or more consecutive numbers, all in the same color. The number 1 is always played as the lowest number; it cannot follow the number 13.
2 3 4 5
In order to place tiles on the table, each player must make an initial play of at least 30 points in one or more sets.
These points must come from the tiles on the player's rack and not from tiles already played on the table. A tile is worth its face value. A Joker may be used for any tile and point value is that of the tile it represents. The penalty for holding a Joker if another player wins the round is 30 points. If a player cannot enter the round, or purposely chooses not to, the player must take a tile from the pool and the turn ends.
After players have made their initial plays, they can also build on other sets on the table with tiles from their racks. If a player cannot add onto the other sets, the player picks a tile from pool and the turn ends. A player cannot lay down a tile he has just picked; he must wait until his next turn. Play continues until one player empties his rack and calls, "Rummikub®". That ends the round and players tall their points (see Scoring). When the pool is finished, play continues until no more plays can be made, that ends the round.
There is a time limit of 2 minutes per player, per turn. A player who goes over the time limit must draw a tile from the pool and his turn ends.
A player who unsuccessfully builds on or manipulates other sets on the table must replace tiles in their original positions, take back the tiles he played and drew three tiles from the pool.
Building on Sets:
A player may build onto a set in any of the following ways (or in any combination of these ways) as long as there are only legitimate sets on the table and there are no loose tiles left at the end of his turn.