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HOW TO PLAY - RUMMIKUB
- GAME
RULES
Object:
Be sure first player to
eliminate all the tiles from your rack by forming them into sets of runs
and groups. Try to keep as few points in your hand as possible.
At the start of the game, you decide how many points to be reach
to end the game.
Set Up:
Place tiles face down in the center
of the table and mix them thoroughly. Each player picks a
tile; the one who selects the higher number goes first and play proceeds
in a clockwise direction. Return the tiles to the table and mix
them. Each player takes 14 tiles and places them on his rack; the
remaining tiles form the pool.
Playing:
There are two kinds of sets:
A group is a set of either three or four
tiles of the same number in different colors.
7 7 7
7
A run is a set of three or more
consecutive numbers, all in the same color. The number 1 is
always played as the lowest number; it cannot follow the number 13.
2 3 4 5
In order to place tiles on the table, each
player must make an initial play of at least 30 points in one or more
sets.
These points must come from the tiles on
the player's rack and not from tiles already played on the table.
A tile is worth its face value. A Joker may be used for any tile
and point value is that of the tile it represents. The penalty for
holding a Joker if another player wins the round is 30 points. If
a player cannot enter the round, or purposely chooses not to, the player
must take a tile from the pool and the turn ends.
After players have made their initial
plays, they can also build on other sets on the table with tiles from
their racks. If a player cannot add onto the other sets, the
player picks a tile from pool and the turn ends. A player cannot
lay down a tile he has just picked; he must wait until his next turn.
Play continues until one player empties his rack and calls, "Rummikub®".
That ends the round and players tall their points (see Scoring).
When the pool is finished, play continues until no more plays can be
made, that ends the round.
Time Limit:
There is a time limit of 2
minutes per player, per turn. A player who goes over the time
limit must draw a tile from the pool and his turn ends.
Incomplete
Runs:
A player who unsuccessfully
builds on or manipulates other sets on the table must replace tiles in
their original positions, take back the tiles he played and drew three
tiles from the pool.
Building on Sets:
A player may build onto a set in any of the following ways (or
in any combination of these ways) as long as there are only legitimate
sets on the table and there are no loose tiles left at the end of his
turn.
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