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HOW TO PLAY -
SAFARI RUSH HOUR
- GAME
RULES
The Set Up:
Match the game pieces as indicated by the puzzle card. Only
the Safari Rover can travel through the exit gate.
Game Piece Movement:
Game pieces move forward and reverse. THE EXCEPTIONS are the
three large square pieces. Both the Rover and the two Termite
Mounds can travel up, down, right, and left.
Solutions:
Each Challenge Card displays a solution on the back. Each
animal and the Safari Rover are assigned a letter. The necessary
moves to solve the puzzle are listed in sequence. For example,
CL5 means the Zebra piece moves left five spaces. The square
game pieces, which include the Safari Rover and the two Termite Mounds
with the Wild Dogs, can combine up, down, right, and left moves.
For example XR1U2R5 means the Safari Rover moves right one space,
up two spaces, and right five spaces.
L=Left
R=Right
U=Up
D=Down
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