EducationalLearningGames.com

Free Shipping over $75.00 In The Continental  USA Only

    McAfee Secure sites help keep you safe from identity theft, credit card fraud, spyware, spam, viruses and online scams

no items in cart

    Home | Customer Service | Shipping  
  
  Search   Advanced Search             Baby -  Toddler Preschool - K  |  Grades 1-3  |  Grades 4-6  |  Grades 7-12
 Clearance/ SALE
 DING and DENT SALE
  

Brain Teasers

  Bible Games  

Card Games

Drama/Music Games

Dry Erase Boards

Educational Toys

Family Games

Foreign Language  

Geography Games

Government Games

 Grammar Games

History Games 

Logic Games 

Math Games

Magnetic Games

Mazes

Mensa Games

Money Games

Party Games

Phonics Games

Puzzles

 Religious Games

Science Games

 Sign Language

Spelling Games

Sport Games

Strategy Games 

Time Games

Travel Games

Trivia Games

Wooden Games

Word Games 

 

 View Shopping Cart

 Check Out

 

 Phone: 727-786-4850
 M-F  9am - 5 pm EST
 Fax: 727-786-4785

 

 E-Mail:
 info@ELGames.com

 
 
 
 
 

 

How To Play - The Self-Esteem Game - Game Rules
Play the game that builds, boosts and bolsters Self-Esteem! 
You'll start your journey under a cloud in Mopesville and make your way
toward feeling good good good about yourself! You'll get brainwashed with positive affirmations
and learn to cope with problems along the way. Whether or not you're the first to finish,
you'll get a lot of out of playing.
 

Family Games
Order Self Esteem Game

 

Award Winning
Games
 

 

Self Esteem Game - Family Game - Patch Products, Inc.

HOW TO PLAY - THE SELF-ESTEEM - GAME RULES

Object
Be the first payer to go all the way from Mopesville to Self-Esteem City.

Set-Up

  • Place the Game Board in the center of the playing area. 

  • Apply the stickers to the Die (it doesn't matter on which sides you place the stickers).  Then, place the Die near the Game Board.

  • Place the decks of Esteem Cards and Problem Cards face down on the designated spots on the Game Board.

  • Punch out the Play Pieces and insert them into their color-matching bases.  Each player choose a Play Piece and place it on the Mopesville space on the Game Board.

Play

  • The youngest player goes first.  Then, play passes to the left.

  • On your turn, roll the Die.  There are four possible options:

Esteem - If you roll Esteem, take an Esteem card and read it aloud.  For example, a card might say, "I am very loving.  Tell about somebody you love.  Move ahead 4."  After reading the card, you may tell the other players about somebody in your life that you love (but you don't have to if you don't want to).  Then move your Play Piece ahead 4 spaces.

Problem - If you roll Problem, take a Problem card and read it aloud.  For example, a card might say, "You feel sorry for yourself."  Now, here's your chance to cope with your problem.  Spin the Spinner and read aloud what's on the indicated section of the Spinner.  Then, move your Play Piece as directed.  As with any problem in life, you may end up coping well and move ahead, or you may experience a setback and move backward.  (You cannot be set back beyond Mopesville.) 

I Feel Good About Me - If you roll I Feel Good About Me, move to the next I Feel Good About Me space on the board.  Show everyone just how good you really feel by saying, "I feel good about me" and doing your own little dance!  Then, tell everybody something that makes you feel good about yourself.

Brainwash - If you roll Brainwash, move to the next Brainwash space on the board.  On each Brainwash space is a different affirmation.  For example, the first one on the board is, "I am special."  Repeat it aloud three times.  Be proud of who you are and say your affirmation like you really mean it!

  • When moving your Play Piece forward or backward as a result of drawing drawing a card or spinning the Spinner, you may end up landing on an I Feel Good About Me or Brainwash space.  If this happens, do your little I Feel Good About Me dance or repeat the Brainwash affirmation.

  • If you're in the homestretch on the game path (the five spaces near the end), and you roll Brainwash or I Feel Good About Me, advance to Self-Esteem City.

Winning
If you're first to land on Self-Esteem City, you're the first to reach Self-Esteem!  Shout three times "I have self-esteem!" and do your I Feel Good About Me dance.  Be a gracious winner and pay each of the other players a compliment to help them feel good about themselves!

 

 

Customers Who Bought This Game Also Bought

TOTIKA
COMMUNICATION GAME

View Details
A Game of Fun, Skill and Communication!
Totika is the perfect
communication game for groups,
families and social gatherings.
Ages 8 +
Price $22.99
 
 

UNGAME

View Detail

Ungame is the leading 
family communication game.

Ages 5 - 105
Price:
  $24.95
Sale Price: $19.95
 

POCKET UNGAME
FAMILY
 
View Details
The Pocket Ungame
"Family Version"
teaches skills like listening,
communicating, respect,
understanding, listening,
and self reflection.
Endorsed by:
Parents & Teachers &
Counselors & Ministers
Ages 5 - Adult 
Price:  $8.95
Sale Price: $6.95
 

 

 

Home | Customer Service | Shipping | View Shopping Cart | Clearance/ SALE
 
THE FUN WAY TO LEARN!
We take the safety of our products and customers very seriously.
Please rest assured that all the products on our website are SAFE!
 

 
ELGames.com / Next Generation Training, Inc.
Phone: 727-786-4850  |  Fax 727-786-4785
 
Have Questions?  Please E
-mail: info@ELGames.com


Copyright 2003 - 2009 EducationalLearningGames.com, a division of  Next Generation Training, Inc.