EducationalLearningGames.com

Free Shipping over $75.00 In The Continental  USA Only

     THE FUN WAY TO LEARN!

no items in cart

 

  
  Search   Advanced Search             Baby -  Toddler Preschool - K  |  Grades 1-3  |  Grades 4-6  |  Grades 7-12

Brain Teasers

  Bible Games  

Card Games

Drama/Music Games

Dry Erase Boards

Educational Toys

Family Games

Foreign Language  

Geography Games

Government Games

 Grammar Games

History Games 

Logic Games 

Math Games

Magnetic Games

Mazes

Mensa Games

Money Games

Party Games

Phonics Games

Puzzles

 Religious Games

Science Games

 Sign Language

Spelling Games

Sport Games

Strategy Games 

Time Games

Travel Games

Trivia Games

Wooden Games

Word Games 

 
 Clearance/ SALE
 

 View Shopping Cart

 Check Out

 

 Phone: 727-786-4850
 M-F  9am - 5 pm EST
 Fax: 727-786-4785

 

 E-Mail:
 info@ELGames.com

 
 
 
 
 

 

How To Play - SMATH Game - Game Rules
Now you can sharpen your math skills the fun way! 
Because SMATH makes addition, subtraction, multiplication and division more exciting than ever!
 

Math Games | All Educational Games
Order SMATH Game
 

 

Availability: Usually ships within 24 hours
 

Game Description:

OBJECT:
The object of 'SMATH is to score points by making true math statements, called equations.
Players place tiles 
on the board, trying to cover as many bonus squares as possible. Equations
can be formed in two directions, horizontally or vertically, like the words in a crossword puzzle. 
 
CONTENTS:
Gameboard, storage bag, four tile racks, 6 of each numerical tiles (0 to 12), 10 blank tiles,
36 = (equal) tiles, 
9 + (addition) tiles, 9 - (subtraction) tiles, 9 x (multiplication) tiles, 9  (division)
tiles, and 12 ( (bracket) tiles.
 
SET UP:
Separate all the tiles by carefully breaking them apart. Put the equal signs (=) and the clear
brackets ( ) to the side. Players can use as many of these as they need. If any of the players
do not know one or more of the operations, such as division (), remove those tiles from play.
 
Put all the other tiles in the bag. Each player draws a tile. (If you do not draw a number,
draw another tile.) 
The player with the highest number goes first. Return these tiles to the bag.
 
Now each player draws 10 tiles and puts them on his rack. Don't let other players see your tiles! 
 
PLAYING:
The first player places tiles on the board to form an equation so that the first or last tile rests
on the start square. Players may use as many equal signs (=) and brackets ( ) as they need.
For example: 
 
5 =5         2 + 3 = 5      12 - 7 = 5     1 +5= 2 x 3 = 12 - 6      (11 - 3)  2 = 2 x 2 + 0
 
NOTE:  Equations are read from left to right or from top to bottom.
 
Each tile has a point value marked in the lower right corner. On the board, special squares,
called bonus  squares, increase the value of the tile or the whole equation. The first player
adds up the value of the tiles  used in the equation. If one or more tiles cover a bonus square,
the score is increased as directed. Replace tiles from the bag to keep ten on the rack.
 
The player to the left goes next. This player makes a new equation, using one of the tiles from
the first equation. This can be done in two ways. A new equation can be formed or the first
equation can be made longer.
 
Example:                     New Equations               Extended Equations
        first equation             2 + 3 = 5                         2 + 3 = 5 = 7 - 2
                                                     x                                  or
                                                     2                         (3 - 1)(2 + 3) = 5 x 2
                                                     =                                  or
                                                    10                        (2) (2 + 3) = 5 x 2
 

NOTE:  The largest number on a tile is 12. You may not place two tiles next to each other
to make a larger number.
 
                    YES: 2 x 6 = 12             NO: 2 x 6=1 2
 
Tiles can not be moved after they are played, but brackets can be put over a tile.
 
Brackets:  Players may use as many clear bracket tiles as they wish. These tiles are placed
over the number 
tiles to show which operation comes first  
 
Example:         (2 + 3) - (1 + 4) = means 5 - 5 = 0
                       (Without brackets, 2 + 3 - 1 + 4 would equal 8, not 0.)  
 
Brackets can also be used to mean multiplication.
Example:         2(2 + 3) = 5 x 2
                                   and
                       (12 4)(2 + 3) = 5 (2 +1)
 
In this way the brackets will help a player  when there are no multiplication signs on his
or her rack.
 
Blank Tiles:
A blank tile may be used as any number or math sign. It remains that same number
or sign for the rest of the 
game.
 
Passing:
A player may give up a turn. Then any or all tiles may be exchanged for new ones.

 
Challenges:
A calculator or math book may be used to challenge an equation. If the equation is untrue,
the player takes 
back the tiles and loses that turn. Calculators should be used for challenges only.
 
SCORING:
Point Value:
Point values are found on the lower right corner of each tile. Blanks, equal signs, and
brackets have no point value. A player adds the value of all the tiles used in the new equation.
This includes the tiles in an equation  that has been made longer.
 
Bonus Squares:
Bonus squares increase scores. They double or triple the point value of either one tile
or the whole equation. They count only the first time a player covers them with a tile.
A player can use more than one bonus square in a turn. Point values are multiplied accordingly. 
 
10 Tile Bonus:
A player who uses all ten of the tiles on his or her rack in one turn gets 25 extra points.
 
Scoring Value of Pieces

       0's = 1 4's = 1 8's = 2 12's = 4 x signs = 2
  1's = 1 5's = 1 9's = 4 + signs = 1 ( ) signs = 0
  2's = 1 6's = 2 10's = 1 - signs = 1 = signs = 0
  3's = 2 7's = 5 11's = 1 signs = 2 Blanks = 0


ENDING THE GAME:
The game ends when all the tiles have been played or when no other moves are possible.

 
WINNING:
At the end of the game, each player subtracts the point values of the tiles on the rack from his or her total score.
 
The player with the highest score wins! 


 

Customers Who Bought This Game Also Bought

24 GAME ADD / SUBTRACT
24 Game Add Subtract - Math Games - Suntex International, Inc. - Math Board Games, Math Games, math games for kids and childrens
View Details
The 24® Game
is an innovative tool that
reinforces mental mathematics,
problem solving, pattern sensing,
concentration and
critical thinking - but kids love it
because it’s so much fun to play!
Ages 7 +
Price $17.95
 

GOOSE EGG GAME

View Details
Teachers.. This is super
for the classroom! 
Learn multiplication the fun way! 
Forget flash cards! 
Learn multiplication the fun way!  
Ages 7 +
Price $15.95
 

MAKE 7
Make 7 - Math Games - Pressman - Primary Math Games
View Details
Make 7 is a lively 2-player
math game.

Ages 7 - Adult
Price $12.95
 

 

 
 
THE FUN WAY TO LEARN!
We take the safety of our products and customers very seriously.
Please rest assured that all the products on our website are SAFE!
 

 
ELGames.com / Next Generation Training, Inc.
Phone: 727-786-4850  |  Fax 727-786-4785
 
Have Questions?  Please E-mail: info@ELGames.com


Copyright 2003 - 2008 EducationalLearningGames.com, a division of  Next Generation Training, Inc.