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SNORTA! GAME
The Party Game where
everyone is an Animal!
The Wild Game of Moos, Meows
and More!
Get ready for laughter as your friends and
family suddenly start sounding like they were born in a barn!
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Party Games |
Card Games |
Drama/Music
Games
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Family Games
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Award Winning
Games

2005
Parents' Choice
Award Winners
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SNORTA! GAME
by Out of the Box Publishing Inc.
4 - 8 Players
Minutes to Learn
20 - 30 Minutes per Game
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HOW TO PLAY - SNORTA GAME - GAME RULES
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What’s in the Box |
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97 SNORTA Cards—8 cards for
each of the 12 animals
and one Swap Card
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12 SNORTA Animals—cat, cow,
dog, donkey, duck, frog, mouse,
owl, pig, rooster, sheep, and snake
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8 SNORTA Barns
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Animal Grab Bag
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Quick Play Rules
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The Object of Snorta |
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In SNORTA®
players quickly play animal cards. Those who match cards race to
make the sound of each other’s hidden animal. The first person
to play all the cards in his or her hand wins
SNORTA! |
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Setting Up |
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Choose a person to be the dealer.
The dealer— |
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Places one barn in front of
each player.
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Places all 12 animals in the
Animal Grab Bag.
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Passes the Animal Grab Bag from
player to player until each player, without looking in the
bag, has taken one animal. Each player’s animal should be
displayed on the table near that player’s barn.
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Shuffles the cards together and
deals all cards, face down, so that each player, including
the dealer, has an equal number of cards. Any left over
cards will not be used in this game.
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Sounding Off |
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The purpose of Sounding Off is to
help players remember the sounds of other players’ animals.
Players may need to recall these sounds later in the game. |
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Starting with the dealer, each
player takes a turn making the sound of his or her animal.
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All players place their barns
over their animals so that the animals cannot be viewed by
other players.
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Each player repeats the sound
of the animal hidden in his or her barn.
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Playing the Game |
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1. |
Each player picks up the cards
dealt to him or her and holds them, face down, in one hand.
These cards become the player’s “cards in-hand.” |
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2. |
Starting with the dealer and moving
clockwise around the table, each player takes a turn flipping
the top card from his or her cards in-hand, face up, onto the
table. As cards are played, each player is creating a stack of
“table cards.” |
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Each player may only play cards
onto the top of his or her own stack of table cards. |
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Each player's stack of table cards
must be located on the table so that they are in clear view of
all players. |
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3. |
Play continues until a card is
played that matches a card already on top of another player’s
stack of table cards. As soon as a match is identified, all
players stop playing cards. |
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4. |
When a match is identified, the two
players with cards that match race to make the sound of each
other’s hidden animal. |
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It is important to note that the
two players who match cards make the sound of the animal in each
other's barn rather than the sound of the animal on the cards. |
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See example:
Player A, who has a pig in the barn, plays an owl card. Player
E, who has a duck in the barn, already has an owl card on top of
his or her stack of table cards. Since their cards match, Player
A races to say “quack” before Player E says “oink.” |
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5. |
The first of the two players
involved in the match to make the sound of the other player’s
hidden animal wins that match. |
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If a player makes the sound of the
wrong animal, he or she may try to guess the right animal by
continuing to make animal sounds. There is no penalty for making
the sound of the wrong animal. |
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Players who are not involved in the
match may not make any animal sounds. |
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6. |
The player who wins the match gives
all of his or her table card(s) to the other player involved in
the match. That player takes the cards and also picks up his or
her own table card(s) and adds both stacks of cards, face down,
to the bottom of his or her cards in-hand. |
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7. |
Play resumes with the player to the
left of the last person to play a card. All other table cards
remain on the table and play continues clockwise. |
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Winning the Game |
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The first player out of cards
in-hand wins SNORTA, regardless of the number of table cards
that player has remaining. |
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Playing the Game |
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1. |
Each card should be flipped outward
so that all players see the animal on the card at the same time,
including the person who played that card. |
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2. |
Players can control the speed of
the game by how fast they play their cards. The faster the
pace—the wilder the game! |
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3. |
Once play begins, a player is not
required to reveal his or her animal — even if other players
ask. |
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4. |
During a match, players may use any
animal sound which identifies the animal in the barn. For
example, a dog could be identified by “woof,” “bow-wow,” or “arf.” |
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5. |
If a match is missed and a third
matching card is played, only the first match is allowed. The
two players involved in that match race to make the sound of
each other’s hidden animal. |
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6. |
Because players occasionally
identify a match after additional cards have been played, it is
possible for more than one match to be in play at the same time. |
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7. |
If a player is playing the last
card from his or her cards in-hand and it results in a match,
that player must win that match in order to win the game.
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The Swap Card |
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There is one Swap Card in the deck.
When a player flips over this card, the player must select a new
animal from the Animal Grab Bag and return his or her old animal
to the bag. The player must make the sound of his or her new
animal and then place it in the barn. Other players should try
to remember the sound of that player’s new animal and play
continues. |
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Junior Version |
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SNORTA
can be played with younger players by simply leaving the animals
outside of the barns. When players see that their animal cards
match, they look at the animal in front of the player with the
matching card and make the sound of that animal. |
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Family Version |
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For mixed ages and abilities, some
of the animals may be covered with barns while other animals are
not. Novice players’ animals stay in the barn, while experienced
players’ animals are outside. |
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is an Animal!
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Meows
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as your friends
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suddenly start sounding
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