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How To Play - Antique Dealer's Game - Game Rules
You've got to have it.  That rare treasure. Find it at the auction house or in the hands of another dealer. 
What will you do to get it?  What will it take to keep it? Compete against other
Players to amass the most valuable collection. Only a shrewd buyer and a savvy salesman
will make it to the top. Possess the game of cunning negotiation and discriminating acquisition.
 

 

Award Winning
Games


Top 100 Games
- Games Magazine


Top Ten Games,
runner up
- Chicago Tribune
 
"HIGHLY
RECOMMENDED..
." Games Games Games

 

 

How To Play - Antique Dealer's SOLD Game
Game Rules
 

Object:  To be the first player to amass the greatest wealth by accumulating the most valuable collection of antiques.

Components:
120 Antique item cards
Special Value Cards
7 Rare Item Cards
7 Fake Item Cards
28 Damaged Item Cards
56 Event Cards
6 Shop Cards
1 Auction House Card
1 Flea Market Card
$162,250 in Money Tokens
1 Die
Instruction Sheet

Note:  The item values are the same for each of the six Antique categories, ranging from $50 to $10,000.

There are six antique shops in a large metropolitan area, each specializing in one category of antiques restoration:  Games, Furniture, Porcelain & Pottery, Fine Art, Glass and Jewelry.  You are the owner of one of these antique shops in intense competition with the other antique dealers.  Like them, you are also a collector of all categories of fine antiques, trying to accrue a fortune through your collection.  Your goal is to beat the competition by snapping up the best deals and investing in the choicest articles.  You've got to be a shrewd buyer and a savvy salesperson to make it to the top.  Only one can be the best.

BEFORE YOU BEGIN YOUR FIRST GAME:
Punch out the money tokens.  Fold the Shop cards, the Auction House card, and the Flea Market card with the illustrations toward the outside.  Set aside all the Damaged Item cards from the blue SOLD! deck cards.  Shuffle the remaining SOLD! deck cards.  Find a clear table space.  And read the instructions that follow.

SET-UP:
Shuffle the Events cards and place the deck face down in the center of the table.  On one side of the Events cards place the Auction House card, and on the other side place the Flea Market card.  Take 8 Damaged Item cards and shuffle them into the blue SOLD! deck (Antique item cards and Special Value cards);  place all remaining Damaged Item cards face up near the Flea Market.  Deal 1 Shop card to each player.  If there are fewer than six players, place the remaining Shop cards around the Events deck.  Deal 25 SOLD! cards face down in front of the Flea Market and 10 SOLD! cards face down in front of each shop, including the shops near the events deck.  Place the remaining cards face down in front of the Auction House.  Choose a player to be the Banker.  The Banker gives each player $10,000 (1 × $5,000,  3 × $1,000,  3 × $500,  4 × $100,  2 × $50)

Pick up and examine your cards and place at least 5 of them face up in front of your Shop.  These are your Shop's Showcase items which are for sale.  The remaining items are kept face down behind your shop;  these are items in your private collection.  (See the illustration on the back of your Shop card.)

Strategy Hint:
It is a good idea to keep multiple items of the same category (i.e. 4 pieces of  Furniture or extremely valuable cards for your private collection.  Cards in front of 'unmanned' shops near the Events deck are kept face down.  Note that your Shop's restoration specialty does not restrict you to collecting only that category.  You may collect, buy and sell items in any and all categories.

If you get any Special Value cards (Rare Item, Fake Item, or Damaged Item) place each face down under one of your Antique item cards, either in the showcase or in your private collection, without showing the other dealers what the card is.  (This is the SV card shown in the illustration on the back of the Shop card.)

The rules for attaching Special Value cards are as follows:  You can have only one Rare Item or one Fake Item (not both) paired with any one Antique item.  One Damaged Item card may be placed with any Antique item, even if the item is also paired with a Rare Item card or a Fake Item card.  Once a Special Value card is paired with an item, it cannot be moved or changed (except the Damaged Item card which is discarded when an item is repaired).  After you have placed your Special Value cards, draw from the Auction House card pile until you are back up to ten Antique item cards to start the game (discarding any Special Value cards you pick during this process).

TO BEGIN:
Players roll the die: the player with the highest roll plays first.  Players then take turns in succession, continuing clockwise around the table.  (Optional - Once a round is completed, re-roll to see who goes first in the next round.)

SUMMARY OF PLAY:
On your turn, you will have the opportunity to do four things in this order:

  • Take an Event card

  • Repair one or more items at one Shop

  • Visit any one Shop or the Auction House or Flea Market

  • Redistribute the items kept on view in your showcase and hidden in your collection.

Throughout your turn, you will have a chance to buy, sell, and/or trade items, often bargaining for the best deal.  When your turn is over, you may also be dealing with other players when they visit your Shop on their turns.  When each player has had a turn, that is the end of a round.  The game is over at the end of the eighth round.

WINNING THE GAME:
The player who has the most assets at the end of the eighth round is the winner.  Assets are cash-on-hand plus the total value of the player's collection.

AN EXPLANATION OF VALUES:
The Face Value of a card is the amount stated on the card.  The Current Value is the value of the item when affected by other factors such as Special Value cards or face-up Events cards.  A Rare Item can be worth two or three times its Face Value;  a Damaged Item is worth one- half its Face Value;  a Fake Item is worthless.  (However, other than a Fake item, no Item can ever be worth less than $50, so a damaged $50 item is still worth $50)

Example - A $50 item is paired with a Rare Item, Triple Value, card AND a Damaged Item card, makes the item's Current Value half of $150, or $75; since everything is in $50 increments, the value is rounded up to $100.

Note - The Current Value of items displayed in a showcase can be increased by the Collection Value.  The Collection Value is the value of a group of items in the same category.  It is only used for items displayed in your showcase and to determine the value of your collection at the end of the game.  For every three items you own in a category, their Face Values are totaled and multiplied by a factor from 1 to 7.

Displaying ten items in one category, for example means the items can be sold at four times their total Face Values.  At the end of the game, use the chart on the back of each Shop to quickly find the total final value for all the items you own in a category.

RULES

I - HOW TO PLAY:

1.  On your turn, take the top card from the Events deck and place it face up in front of your Shop.  If the card requires you to do something, then you do it immediately.  The card remains face up for the entire round until it is covered up by your new Event card in the next round, and some may affect all players.  For example, if a player picks an events card that reads, "Price of Glass Doubles", then the maximum price of any Glass item, for all players, is twice the Glass item's Current Value.

2.  Repair damaged items at any one particular Shop the items must correspond with the Restoration specialty of that Shop.  A damaged item is worth only half its Current Value until it is repaired.  Once it is repaired, the Damaged Item card is discarded by putting it at the bottom of the Damaged Item card deck.  There is no cost to repair items in your own Shop.  If the Shop is owned by another player, he may charge you up to 100% of the face value of the item to repair it.  (It's up to you to negotiate the best deal.)  If the Shop is not owned by any of the players, the cost of the repairs is 50% of the Face Value of the item.

3.  Visit any one Shop, or the Flea Market, or the Auction House.  Conduct whatever business you are able to at this location.  (See Section Below on Visiting Shops)

4.  Move any cards in your showcase to your private collection, and vice versa.  Your showcase must contain at least five items at the end of your turn;  if you have less than five items total, everything must be in the showcase.  When this shuffling is completed, your turn ends, and the player to the left of you takes his or her turn.  (NOTE:  If a player buys one of your showcase items on his turn leaving you with less than five items, you cannot add to your showcase until it is your turn.)

II - VISITING SHOPS, THE FLEA MARKET AND THE AUCTION HOUSE

A.  Visiting a Shop Owned By Another Player:
The purpose of your visit is to buy, sell and/or trade items with the Shop owner.  You may buy any or all the items in that player's showcase;  the Shop owner can not refuse to sell any showcased items.  The Shop owner can charge up to the full Current Value for any showcased item, and he can ask any price for any items he may offer from his private collection.  If a Shop owner's showcase has more than three items in the same category, each of those items, price is increased by the Collection Value factor.

Example - You visit Player B's shop.  He has 4 items of the Glass category and 2 items of Games.  Player B is allowed to charge you double for any or all of his Glass since he has a collection of 4 items in the same category.  (If he had 7 Glass items, he could charge up to 3 times the Face Value for each Glass and so on).  You negotiate and purchase 2 Glass from him, leaving only two.  Now if another player visits Player B after your turn, the price of Player B's Glass is back down to normal since he no longer has enough in his showcase to qualify for the Collection Value.  Any items sold or traded from either player's private collection do not have to be shown to the other players and have no price restrictions.  When you visit another player's Shop, you can trade one or more of your items for one or more of his items, adding cash to the transaction if desired.  Make your best deal!

B.  Visiting an Unmanned Shop: 
You may buy up to 3 items from one unmanned shop for 50% of the Current Value of those items.  Pick 1, 2, or 3 of the cards in front of the Shop, then look at the cards and pay the Bank.  You must buy an item if you have the money.  If you do not have the cash required to purchase one of the items, leave the Antique item card face up in front of the Shop;  any other player may now purchase that item when visiting that Shop, but the item is available at the full Current Value only.  Once all the items have been sold from that Shop's showcase, the Shop is open for repairs only.

NOTE:  If you pick a Special Value card, draw another card and pair it with the Special Value card.  (If you draw yet another Special Value card, discard it and continue to draw until you pick an Antique item card.)  This pertains to all circumstances when face-down cards are drawn.

C.  Visiting the Flea Market:  You may buy up to 3 items from the Flea Market, for an amount determined by the roll of the die.  Pick one, two, or three cards from the top of the deck at the Flea Market.  (You never have to declare how many you will pick.  Start with one, if you want more, pick more, just don't pick more than three total.)  Working with one card at a time, roll the die and pay to the Bank the amount calculated according to the front of the Flea Market card; if you roll a 2, 4, or 6, you must also take a Damaged Item card and pair it with the Antique item you have just purchased.

Note that at the Flea Market your payment is based on an item's FACE Value, not the Current Value (ignore Special Value or Event cards).  You must buy the item required to purchase an item, leave the card face up in front of the Flea Market; any player visiting the Flea Market may choose that item as one of the 3 items to be purchased (rolling the die as described above).

D.  Visiting the Auction House:  You may auction off any of your own items, AND you preside over any auction at the Auction House.  First, decide whether to offer any of your pieces for auction.  Choose one or more items from your Shop (showcase and/or private collection),  lay them out face up in front of you, announce a minimum bid (your choice - any amount that is a multiple of $50), and auction the items as one lot  You may choose an Open Auction (players bid out loud, topping each other in $50 increments), or a Silent Auction (players place their cash bid in their hands- without disclosing the bid to the other players - and then reveal the amounts simultaneously.)

If there is a tie bid, there is a bid-off between the appropriate players.  The high bidder pays you and collects the items, placing them in his Shop.  As long as someone bids the minimum bid, you must sell.  If a lot is not bid on,  the items are returned to your Shop.

After you have held an auction for your own items (or chosen not to), turn over up to 3 cards off the top of the deck in front of the Auction House.  You can auction the items as three individual lots, or combine items into one or two lots.  The auction procedure is the same as described above, except that the minimum bit is 50% of the items, Current Value, and the money is paid to the Bank.  If no one bids on an item, the card (s) are placed at the bottom of the deck.

NOTE:  During an auction, no player may bid more money than his cash-on-hand.  And remember, an item's Current Value is affected by any Special Value card that may be drawn and paired with that item as well as any face-up Event cards that may be in effect.

III - FINAL ROUND:  TOTALING YOUR COLLECTION WITH THE VALUE CHART
At the end of the game, players value their collections using the Collection Value Chart on the back of their Shop.  All Event cards are ignored.  Damaged items are added to your cash total as an asset, but cannot be included as part of a collection.  Fake items are worthless and discarded.

Taking one category at a time, add the values of all your cards in that category, taking into consideration any Rare Item cards that may be paired with your items, and rounding off to the nearest $1000.  Find that number under the "Total Value" column on the Collection Value Chart.  If you have more than three item cards in that category, count the number of item cards and look in the corresponding column to the right of your Total Value to get the Collection Value.  Do this for each category, then add the total to your cash-on-hand.  The player whose grand total is the highest is the winner.

EXAMPLE:  You have three Games cards in your showcase and three in your private collection, with Face Values of $50, $200, $500, $1000, $4000, and $10,000.  However, your $50 card is paired with a Damaged Item card, your $500 card is paired with a Fake Item card and your $4,000 card is paired with a Rare Item, Double Value card.

The Current Value for each of your Games is $50 (the Damaged Item card does not lower the value below $50), $200, $0, $1,000, $8,000, and $10,000.  The $50 item is set aside to be added later to your final total.  The Fake item is discarded.  The remaining four items have a total value of $19,200, which rounds down to $19,000 in the "Total Value" column, and look one column to the right,  (since you have four Games and that first column is for four to six items); the Collection Value for your Games is shown to be $38,000.

GLOSSARY OF EVENTS CARDS

Events cards may affect your Shop alone, they may dictate a value for a certain category of antiques for all players.  Let's say, for example, that you have an antique chair with a face value of $1,000 in your showcase.  But a Damaged Item card under it drops its value to $500.  One of the other players has in front of his Shop an Events card face up which reads, "Price of Furniture Drops in Half".  That means your antique chair now has a Current Value of $250, and you cannot sell it for more than that at present.  Also, Events cards can cancel each other out.  For example, if one player has an Events card showing that reads,  "Price of Glass drops in half," and another player has a card showing that reads, "Price of Glass doubles," the value of Glass is currently unchanged by the Event cards.

"TOURISTS...."  and "CUSTOMER..." cards let you sell an item or items immediately, according to the restrictions on the card.  You get the money from the Bank and discard the appropriate Antique item card.

Example 1.  If you draw a card that reads, "Customer! He bargains you down.  Sell any one item in showcase for 1/2 current value," you must sell a showcased item.  Choose one of your showcase Antique item cards, take one-half the Current Value in cash from the Bank, and discard the Antiques card; obviously, you would want to sell one of your lowest value items or an item that doesn't increase your Collection Value in a particular category.

Example 2.  If you draw a card that reads, "Tourist visit!  Will spend up to $2,000 to buy any of your Glass at Current Value," you may choose as many Glass items in your Shop (showcase or private collection) that total near $2,000;  you can sell $1,800 or, say, $2,200 worth for $2,000, taking the money from the Bank and discarding the Glass cards.  You must sell at least one Glass if you showcase any with a current Value of $2,000 or less.

"COLLECTOR OF..."  cards make one player immediately sell all items in the stated category.  For example, "Collector of Jewelry will buy all available at current value from the shop showcasing the most..........."  forces the player with the most items of Jewelry showing to sell all of it at Current Value, taking the money from the Bank and discarding the showcased Jewelry cards.  If two players have an equal number of Jewelry items showing, the player with the highest total value of showcased Jewelry items must sell.

"SHOPLIFTER...." cards cause you to immediately discard one item from your showcase.

"INHERITANCE...."  cards cause you to immediately gain a free item which you place in your showcase or private collection.  You may pick it from either the Auction House or Flea Market decks.

"COMPETITOR'S prices force you to have a 1/2 OFF SALE! All your showcase items are at 1/2 current value."  This card, which is displayed in front of your Shop until it is covered by another card in the next round, allows each player on his turn to purchase any items in your showcase for half the Current Value.

"CUSTOMER falls in love with one of your fake items.  Pays 50% of the current value to buy it."  This  means that you will receive from the bank half of the item's Face Value; and you may then discard the forgery. (If you have no Fake Item cards, simply ignore the Events card.)

"ESTATE SALE!  You get there first!  Look at the top 3 cards in the Flea Market or Auction House and buy one at 50% of value."  You must buy one of the Antique item cards you pick (unless you don't have sufficient money to buy any of the 3 items).  You pay half the Current Value of the card.  Show the other players only the item card you purchased;  the other two are returned to the top of the deck.

Optional House Rule:  Do not reveal any Special Value cards when they are picked.  Only the player picking the card will know what it is.  If you pick a Damaged or Rare item, you must pay the true price.  If you pick a Forgery card, you may bluff and pay the Damaged or even Rare price in an attempt to fool your opponents.  Likewise, you may claim a Fake item in your Showcase is in fact a Rare item and part of your 'collection'.  So if you are selling three Glass items in your showcase plus one Fake Glass item, you can claim to have four Glass and thus double their price.

 

 

 

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