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How To Play -SPUTNIK GAME - Game Rules
Ready for blast-off...? Each of the rockets in turn take off for far-off galaxies.
But the uninhabited galaxies disappear one after another: put your opponents out of action
by preventing them from moving or you might get swallowed up yourself by a black hole
... the last rocket to survive the chaos of the BIG-BANG is the winner!
 

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Sputnik Game - Strategy Game - Gigamic

HOW TO PLAY - SPUTNIK GAME- GAME RULES  

Object Of The Game:
To put your opponent's rockets out of action by preventing them from moving.

Setting Up:
Each player chooses a rocket and places it on the launch pad of the same colour.  The launch pads, rockets and galaxies are set up on the playing board as indicated in Figure 1, according to the number of players.

How To Play:
A draw determines which player starts, then players take turns to play clockwise.  On each turn, each player must do two things: move his rocket and remove an uninhabited galaxy from the playing board.
- Moving the rockets
On each turn, each player must move his rocket to a galaxy or to the launch pad next to the galaxy it has landed on (Fig. 3).
Rockets cannot land on empty squares on the playing board, or on galaxies or launch pads occupied by another rocket (Fig. 4).
- Disappearance/Extinction of Galaxies
After moving his rocket, the player can remove an uninhabited galaxy of his choice from the playing board.  The aim is to restrict or prevent your opponent from moving.  Playing cannot remove any occupied galaxy or any launch pad, whether or not it is occupied, from the playing board.
Remark: At the beginning of the game, when the player has not yet left his original launch pad, the galaxies adjacent to the launch pad cannot be removed.

Launch pads come to the rescue of rockets:
During the game, each launch pad can be used to help the corresponding rocket once only.  For example, the blue launch pad can come to the blue rocket's rescue: the blue player decides to move his launch pad to an empty square next to his rocket.  He turns over his launch pad so that the galaxy side is visible, then he places his rocket on it (Fig. 5).  When turned over, launch pads are the same as ordinary galaxies and can subsequently be removed by any player.  When a player uses his launch pad in this way, his turn is complete after he has moved his rocket (in this case only, he does not remove a galaxy).

Winning the Game:
Any player unable to move his rocket on his turn is eliminated from the game (Fig. 6): his rocket is removed form the game.
The last player left in the game when all the others have been eliminated is the winner.

Alternatives:
With 2 or 3 players, it is possible to play with several rockets each.
With 4 players, it is possible to play in teams of 2.

 

 

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