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Setup and Rules of
Play |
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What's in the Box? |
- 72 Shape Cards
- 80 Scoring Chips
- 168 Squint Cards
- Squint Card Tray
- Squint Die
- Timer
- Quick Play Rules
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The Object of
SQUINT |
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Earn Scoring Chips by
building and identifying pictures that are created with Shape Cards. |
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Setting Up |
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1. |
Spread the Shape Cards,
face up, in the center of the table so that all cards can be seen.
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New
Players: Look at all of the Shape Cards and practice building
pictures before beginning a game. Players usually find that they
develop skills in constructing pictures, and identifying them, at a
rapid rate. Just keep Squinting! |
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2. |
Choose one player to be the
first builder. The builder will create a picture using Shape Cards. |
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3. |
Remove the Squint Card Tray
and Squint Die from the box and place them in front of the builder. |
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4. |
Decide which side of the
Squint Cards, blue or green, to play. The level of play is the same
for both sides. Place the cards in the Squint Card Tray so that the
chosen color is facing the front of the tray. |
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5. |
The timer goes to the
person to the left of the builder. |
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Playing the Game |
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1. |
The builder rolls the die
to determine which one of the three items on the Squint Card he or
she will build. The die determines both the challenge level and the
number of Scoring Chips awarded if the picture is identified. |
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Higher numbered items are more challenging to
build, but earn more points. |
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New
Players: In order to become accustomed to building and
identifying pictures, play a few rounds without the die and timer.
Select whichever item on the Squint Card you wish to build. |
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2. |
The builder takes the last
Squint Card from the back of the card tray. He or she silently reads
the word(s) next to the number rolled. The Squint Card is then
placed in the front of the card tray. |
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3. |
| After the card is placed in the front of the
card tray, the person to the left of the builder turns over the
timer and play begins. |
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4. |
The builder selects Shape
Cards from the table and constructs a picture to represent the item
on the Squint Card. To help those guessing, the builder may tell the
other players which direction the picture is facing. |
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5. |
All of the players try to
identify the picture as soon as the builder begins to place Shape
Cards on the table. Players may guess as many times as they like. |
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Squinting really does
help! |
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6. |
The builder can move, or
animate, the Shape Cards, or point to a specific area on the
picture. This will help the other players identify what is being
built. The builder should say "yes" or "no," or "hot" or "cold," to
let the other players know if they are on the right track as they
guess. The builder may not give any other clues. The construction
must be done on the table and the cards must maintain some contact
with that surface. |
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7. |
The builder may use as many
Shape Cards as he or she likes. Building continues until someone has
correctly identified the picture, or until time runs out. |
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No Scoring Chips are
awarded if the picture is not identified before time runs out. |
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8. |
The builder and the first
player who identifies the picture each
receive the same number of Scoring Chips as the number rolled on the
die. |
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For example, if a 2 was
rolled, the builder and the first player who identifies the picture
each receive two Scoring Chips. |
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9. |
The Squint Card Tray and
the role of the builder pass to the player on the left and the timer
passes to the left of the new builder. |
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10. |
Play continues following
steps 19 through the assigned number of rounds. |
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A round consists of each
player having one turn as the builder. |
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| Number of Players |
Rounds of Play |
| 3-4 |
4 |
| 5-6 |
3 |
| 7-8 |
2 |
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Winning the Game |
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The player with the most
Scoring Chips, after the assigned number of rounds, wins the game! |
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Tie Breaker |
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If two or more players are
tied for the win, they participate in a tie-breaker. In a
tie-breaker, only the tied players guess the picture. The person
building the picture is the person to the left of the last builder.
If that person is one of the players who tied, the role of builder
moves to the next person who is not one of the tied players. The
first player to correctly identify the picture wins. |
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Squint Tips |
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1. |
Before building, make sure
all Shape Cards are visible. |
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2. |
Builders are encouraged to
move and animate the Shape Cards to help players identify the
picture. |
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3. |
It is okay to overlap Shape
Cards when creating a picture. |
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4. |
Use the blank side of the
Shape Cards to mask out unwanted lines. |
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5. |
Identifying pictures is
much easier when you create related items. For example, it is much
easier to identify a nose if a face is also represented in the
picture. |
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6. |
As a group, decide before
the start of the game how precise answers must be. |
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7. |
Rather than returning the
Squint Cards to the card tray, builders can retain the Squint Cards
as a way of keeping track of the number of rounds played. |
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8. |
Squinting at the picture
really does help! |
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