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Availability: Usually
ships within 24 hours
Object
of the game:
Create the most words by
combining blue blend cards with black word-ending cards. (Note: this is
a self-checking game. Suggested letter combinations are listed on the
back of each word ending card.)
Set up:
• Stack the black cards,
word-ending side up, on top of the treasure chest.
• Stack three blue cards,
blend side up, at the end of each tentacle path on the spaces indicated.
• Choose a marker and place
it on the octopus' head in the center of the board.
• Pick three black
word-ending cards from the treasure chest and place them face up in
front of you.
Directions for game play:
• Take turns spinning and
moving towards the ends of the tentacle paths to collect blue blend
cards. You may move along any tentacle path you choose.
• During a turn, you may
move forwards or backwards, but not both ways on the same tentacle.
• You may move across the
octopus' head to another tentacle. Do not count the octopus' head as a
space.
• Jump over any space
occupied by another player without counting that space.
Making
words:
1. When you reach the last
space on a tentacle, pick up all of the blue blend cards there and try
to make words by placing them in front of your black word-ending cards.
Check the backs of the black cards to make sure you made an acceptable
word. (If there are no blend cards at the end of the tentacle, skip to
step 4.)
2. You may stack blue blend
cards on top of ones you have already used to create new words.
(For example, if you made
the word flap, you could stack cl on top of the fl to make clap.)
Only blend cards may be
stacked.
3. Return any blue blend
cards that you could not use to the end of any tentacle on the board.
4. Return your marker to the
octopus' head and take another black card from the treasure chest.
Now it the next player's
turn.
5. When there is only one
blue blend card left on the board, the first player to take it tries to
make a word with it. If he
or she cannot make a word, this last card is set aside and the game is
over.
Special
spaces on the board:
• Pick an ending:
If you land on one of
these spaces, take a black word-ending card from the treasure chest. If
there are no cards left, it is the next player's turn.
• Treasure picture:
If you land on a
space with a picture of a treasure, move to the end of the tentacle that
has a matching picture and try to make words with the blue blend cards
there.
If there are no blue blend
cards, return to the octopus' head and take a black card from the
treasure chest.
• Seaweed slides:
You may move to another
tentacle by sliding on the seaweed slides.
All spaces should be
counted. The seaweed slide is not counted as a space.
Assemble spinner as shown
here.
Special
spinner spaces:
• Take a blend from
another player:
Choose a blue blend card from any other player. If you cannot use it to
make a word, return the card to the same player.
• Pick a word ending:
Choose a black
word-ending card from the treasure chest. If there are none left, skip
your turn.
Scoring:
• You receive one point for
each word you made and deduct one point for each of your unused
word-ending cards. To determine your score, set your unused word-ending
cards aside. Add up your blue blend cards, then subtract the number of
unused word-ending cards you set aside.
The player with the most
points wins.
Options
for a shorter game:
• Use 16 of the 24 blue
blend cards and place 2 cards at the end of each tentacle. (Note: sl, st
and fl are duplicate cards, so make sure to only use 1 of each.)
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