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How To Play - Take Four Game - Game Rules
This easy- to- learn word game teaches
word building, problem solving, creativity, and strategic thinking. 
It
s a fast-paced crossword game everyone plays at the same time.  Ready...set...go!
 

Word Games | Family Games | Party Games
Order Take Four Game

 

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Take Four Game - Word Game

HOW TO PLAY - TAKE FOUR - GAME RULES

Object
Take 4 is a fast-paced, skill-testing word game for 2 to 8 people.  Each player constructs a crossword puzzle using the letter tiles drawn from the pile.  The object of the game is to create your crossword correctly before the other players have completed theirs.  At the end of the game, the winner is the player who has the lowest score.  Four joker tiles are used in standard play.  The four jokers act as wild cards and can be used to represent any letter.  A player may replace a joker with the actual letter and reuse that joker as a different letter in another word at any time during play.

Standard Play

  1. Turn all tiles face down in the center of the board.

  2. To start, one player says, "Take 4."

  3. Players each take four tiles and arrange them to make a word or words in crossword fashion (left to right or top downwards) on the grid in front of them.

  4. As soon as any player has arranged all four tiles into a word or crossword, that player calls, "Take 4."

  5. Immediately, all players remove another four tiles from the center and add on to their crossword.  The first player to use all eight letters says, "Take Four" and once again all layers take four more tiles.  Play continues in this fashion, with all players taking four letters on the call of the first finished, until all tiles are taken from the center.

  6. Once all tiles are gone from the center, the first player to complete a crossword using all his/her tiles yells, "Done."  Play stops.  Round One of the game is complete and the score is calculated.  See scoring instructions that follow.

  7. At any time during play, a crossword may be shifted on the grid (See Using Special Logo Squares) or dismantled in full or in part and rebuilt.  A crossword can be constructed using any grid lines on the board. 

  8. Discussion regarding spelling or validity of a word is encouraged while play goes on.  If players do not agree on spelling or validity, play stops while one player consults the dictionary.

  9. Proper nouns, slang words, and abbreviations may not be used.

  10. During play, if a stalemate occurs and no one can call "Take 4," players must agree to take four tiles so play can proceed.

  11. If there are three players, the final "Take 4" must change to "Take 1."  One tile remains unused in the center circle.

Scoring and Play

  1. The player who calls "Done" reads the words in his crossword aloud.  The other players verify its construction.  Assuming the crossword is valid, and has no spelling errors, a score of zero is placed on the score sheet for that player for Round One.  If the crossword is invalid, all tiles incorrectly placed must be removed from the crossword.  The player receives a score of twice the sum of the numerical values of those tiles.  Note: Tiles may not be rearranged, but only removed until a valid crossword remains.

 

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