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How To Play - Target - Game Rules
Imagine a rummy game with more than just runs and sets. Imagine all sorts of possible valid melds. 
Now imagine racing to make those melds before someone else does. 
You've just imagined Target, the all-ages rummy game that's so much fun you have to play it to believe it!
 

Card Games | Family Games
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1999 National Parenting
Center Seal of Approval
 


2002 Parent's Choice
Recommended

 

 

Equipment:  28 Target cards (with a large target on the back) 
and 82 Playing cards (with a plain back).  There are four suits.

To Begin

  • Separate the two types of cards.  Shuffle the playing cards and the
    Target cards separately.

  • Form the Playing card deck, deal five cards to each player, face down.  The remaining cards are placed face down to form the stock.  Leave room beside the stock for the discard pile which is empty at the start of the game.

  • From the Target card deck, deal 5 cards face up in the center of the table.

  • Youngest player takes the first turn.  Play proceeds clockwise.

Your Turn

  • Begin your turn by drawing either the top card of the stock or the top card of the discard pile.  (If the discard pile is empty, draw from the stock.)

  • If you can and want to, play a meld needed to win one or more of the visible Target cards by laying the meld out on the table.

  • If you have six cards in your hand, end your turn by discarding one card face up onto the discard pile.  (Therefore, if you meld, you don't discard.)

Winning Target Cards

  • Each Target card describes the valid melds for winning that card, as well as a point value for that card.

  • You win a Target card by being the first to play one of the valid melds described on that card.

  • When you win a Target card, take it and keep it to show that you have won it.  Deal a new Target card to replace each card you've won.  (If the Target deck is empty, simply continue play with the remaining Target cards.)

  • The cards that you played to win the Target card are removed from play and are not used for the rest of the game. (Don't place them in the discard pile.)

  • Don't draw extra cards from the stock to replace the cards you've played.  By not discarding on future turns, you will slowly rebuild your hand to 5 cards.

Winning Multiple Target Cards

  • You may win two or more Target cards on a single turn.

  • In a combination meld, the same Playing card may be part of more than one meld.  If any part of your combination meld meets the requirements
    of a Target card on the table you win that Target card.

  • If you share a Wild Card between two or more melds, it must represent the same suit for each meld.

Winning The Game

  • When the stock is empty the game is over.  (The player drawing the last card from the stock may complete their turn.)  The game also ends if all of the Target cards have been won.

  • Add up the point values of the Target cards that you've won.  High score wins.

Understanding The TARGET Cards

STRAIGHT -  3 or more cards in numerical sequence.  "0" is the lowest card, so 0 - 1 - 2 is a straight but 8 - 9 - 0 is not.

FLUSH -  3 or more cards of a single suit.

STRAIGHT FLUSH - 3 or 4 cards in sequence in a single suit.

SKIP STRAIGHT - 4 cards in a skipped sequence. (3 - 5 - 7 - 9)

MIXED STRAIGHT - 4 cards in sequence, 1 card in each suit.

TOTAL - 3 cards which add up to a specified value.

THREE OF A KIND - 3 cards of the same rank.

TWO PAIR - 2 cards of one rank and 2 of another.

FULL HOUSE - 3 cards of one rank and 2 of another.

ALL ODD -  any 5 odd cards.

ALL EVEN - any 5 even cards.
 
 

 

 
 
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