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Equipment:
28
Target cards (with a large target on the back)
and 82 Playing
cards (with a plain back). There are four suits.
To Begin
Separate the two
types of cards. Shuffle the playing cards and the
Target cards
separately.
Form the Playing card
deck, deal five cards to each player, face down. The remaining
cards are placed face down to form the stock. Leave room beside
the stock for the discard pile which is empty at the start of the
game.
From the Target card
deck, deal 5 cards face up in the center of the table.
Youngest player takes
the first turn. Play proceeds clockwise.
Your Turn
Begin your turn by
drawing either the top card of the stock or the top card of the
discard pile. (If the discard pile is empty, draw from the
stock.)
If you can and want
to, play a meld needed to win one or more of the visible Target cards
by laying the meld out on the table.
If you have six cards
in your hand, end your turn by discarding one card face up onto the
discard pile. (Therefore, if you meld, you don't discard.)
Winning Target Cards
Each Target card
describes the valid melds for winning that card, as well as a point
value for that card.
You win a Target card
by being the first to play one of the valid melds described on that
card.
When you win a Target
card, take it and keep it to show that you have won it. Deal a
new Target card to replace each card you've won. (If the Target
deck is empty, simply continue play with the remaining Target cards.)
The cards that you
played to win the Target card are removed from play and are not used
for the rest of the game. (Don't place them in the discard pile.)
Don't draw extra
cards from the stock to replace the cards you've played. By not
discarding on future turns, you will slowly rebuild your hand to 5
cards.
Winning Multiple Target
Cards
You may win two or
more Target cards on a single turn.
In a combination
meld, the same Playing card may be part of more than one meld.
If any part of your combination meld meets the requirements
of a
Target card on the table you win that Target card.
If you share a Wild
Card between two or more melds, it must represent the same suit for
each meld.
Winning The Game
When the stock is
empty the game is over. (The player drawing the last card from
the stock may complete their turn.) The game also ends if all of
the Target cards have been won.
Add up the point
values of the Target cards that you've won. High score wins.
Understanding The TARGET
Cards
STRAIGHT -
3
or more cards in numerical sequence. "0" is the lowest card, so 0
- 1 - 2 is a straight but 8 - 9 - 0 is not.
FLUSH -
3 or more cards of a single suit.
STRAIGHT FLUSH -
3 or 4 cards in sequence in a single suit.
SKIP STRAIGHT -
4 cards in a skipped sequence. (3 - 5 - 7 - 9)
MIXED STRAIGHT - 4 cards in sequence, 1 card in each suit.
TOTAL -
3 cards which add up to a specified value.
THREE OF A KIND -
3 cards of the same rank.
TWO PAIR -
2 cards of one rank and 2 of another.
FULL HOUSE -
3 cards of one rank and 2 of another.
ALL ODD -
any 5 odd cards.
ALL EVEN -
any 5 even cards.
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