How To Play - The
Legend of Landlock Game - Game Rules
Ages 8 +
Players 2 or teams
Made in the U.S.A.
To create a map of Landlock and score the most points.
Points are scored:
By connecting all
four sides of Landlock with a continuous path or stream.
By creating islands
or ponds for your opponent.
By placing Roaming
Gnomes so they face each other.
By turning over
Select one player to keep score. Shuffle the map tiles and
scatter them face down in the center of the playing area.
Determine order of play by taking turns flipping over tiles until one
player reveals a tile featuring a Roaming Gnome. That player goes
first and chooses whether she wants to be Land or Water. (Land
creates paths; Water creates streams.) Re-shuffle and stack
the tiles face down either in loose pile or in several stacks within
reach of all players. (Players may draw from anywhere in the loose
pile or from the top of any stack.) Whoever goes first draws a
tile and places it face up in the middle of the playing area.
Note: In a four-player game, form two teams (two play Land, two
play Water). Team members should sit opposite each other and may
help figure out the best placement for their tiles. Play rotates
On your turn, draw a tile and place it face up next to a tile
already in play. Tiles must line up squarely and must match up,
water to water and land to land.
Landlock can be no
longer than six tiles in any direction. Once there are six tiles
in a row or column, no tile may be placed beyond that point in any other
row or column.
During your turn,
you may explore all of the possible positions for your tile.
However, you cannot move it once you place it on the board. Think
carefully before you play!
While you are trying to connect paths or streams, you can also block
your opponent by creating islands or ponds. (If you're land, you
want to create ponds; If you're water, you want to create
islands.) At the end of the game, score 4 points for ever island
or pond you create.
Note: Incomplete islands and ponds touching the edge of the board
at the end of the game don't count. Islands and ponds are not
limited to four tiles.
Several tiles feature a gnome in the corner. If you place one
of these tiles next to another so that the gnomes face each other, you
score 1 point per facing gnome in your area at the end of the game.
Gnomes can be paired up diagonally or side by side. Facing gnomes
must be of the same type.
Tussocks have a happy creature in the middle of a grassy patch, as
well as part path and stream in each corner. Use them to help
build islands or ponds. Score 1 point immediately for turning over
The best way to undo an island or pond is to draw a Bridge tile.
Bridges join paths and streams and cancel out any island or pond in
progress or in play. Here's how you play them.
The player who
draws the Bridge tile gets to remove one tile from the game board and
place the bridge where the tile used to be.
Instead of drawing
another tile, the next player must play the tile that was removed.
Players can't remove Tussocks, separate facing Roaming Gnomes, or
take a tile from the edge of the game board.
Ending The Game
The game ends when Landlock is a six tile by six tile grid.
(Four tiles will be left over.)
Score points as follows
If you are able to
trace a continuous path or stream connecting all four sides of landlock,
score 10 points. If your path or stream connects three sides,
score 7 points; if it connects two sides, score 5 points.
Paths and streams that end diagonally in one of the four corner tiles
may only be used to count towards one side.
Land scores four
points per pond; Water scores 4 points per island. (Islands
connected to a path by a bridge don't count.)
Land scores 1 point
per facing Roaming Gnome on a path; Water scores 1 point per
facing Roaming Gnome in a stream.
The player with the
most points wins.