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How To Play - The UNGAME - GAME RULES
1.
Determine the length of
playing time. For optimum results, 45 minutes to 1 hour is
suggested. Extra time may be desired at the conclusion of the game
for talking about the experience.
2. Players agree to REMAIN
SILENT except during their turn. This encourages LISTENING and
UNDERSTANDING and discourages probing and challenging.
3. Players should have
pencils and paper to jot down personal thoughts and/or questions to ask
the other players. (See #7 and 8 below.)
4. Select the deck of cards
to be used:
DECK #1 cards contain LIGHTHEARTED topics.
(These cards can be used as an "ice-breaker" or a fun way to get
acquainted with the other players.)
DECK #2 cards contain more SERIOUS topics.
(These cards are better suited to a group of players who have already
played the game using the cards in Deck #1.)
Note: Blank cards are included so
players can write questions of their own design, for insertion into Deck
#1 or Deck #2.
5. Each player selects a
playing piece and places it on the Start space.
6. After determining who will
go first, the player rolls the die, and moves his or her marker in the
direction the spaces indicate. The player to the left takes the
next turn.
7. A player landing on an
UNGAME space, should draw a card from the deck, read it aloud, and
answer in 2 or 3 sentences.
Remember, no other player can comment at
this time! Thoughts and ideas can be jotted down on scratch paper
and shared when landing on a QUESTION - COMMENT space.
8. When landing on a QUESTION
- COMMENT space, a player may:
A. Ask another player a
question regarding something noted on scratch paper, something
previously shared, or anything that comes to mind. Examples:
"What do you like to do in your spare time?" Why did you answer
that question the way you did?" "How do you feel about
____________?"
B. Make a comment on ANY
subject.
The player has the opportunity to say whatever comes to mind OR refer to
what has been noted on the scratch paper.
Examples: "This is how I feel regarding ______________."
"I think I understand the way you feel."
"How I would answer that last question is ____________."
"I really appreciate you!"
The other players listen without responding.
9. When landing on an "IF
YOU...." space, the player should read the statement aloud and respond
by moving to the corresponding area if it applies, OR staying on the
space if it does not apply. The player should share reasons) for
moving or not moving. On the next move, the player must move his
or her marker to the closest RE-ENTER space.
REASONS TO PLAY THE UNGAME
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Improves LISTENING SKILLS as attention is focused on each player.
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Enables people to spend QUALITY TIME with each other.
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Helps people CONNECT as they discover things in common.
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Promotes FAIRNESS so that even the shy have a chance to speak.
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Gives permission to EXPRESS feeling, ideas and beliefs.
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Creates a SAFE PLACE for honesty because players refrain from
criticizing or commentating.
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Encourages SELF DISCOVERY as players ponder on a variety of topics.
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Offers an opportunity for SELF EXPRESSION since all questions pertain to
you.
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Enhances SELF ESTEEM as players experience respect and acceptance.
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Fosters UNDERSTANDING as players listen to another's point of view.
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Introduces more than 140 TOPICS unlikely to come up in ordinary
conversation.
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Discourages CRITICISM, SARCASM, and JUDGMENTS that often thwart good
communication.
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Eliminates COMPETITION so everyone feels like a winner.
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Creates a LOVING, CARING environment.
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Stimulates CREATIVITY and IMAGINATION.
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Provides HOURS OF ENTERTAINMENT and MEANINGFUL MOMENTS.
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It's ENTERTAINING
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It's ENLIGHTENING
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It's INFORMATIVE
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It's SURPRISING
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It's BONDING
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It's HEALING
CREATIVE WAYS TO USE THE UNGAME
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Put the Ungame cards in a basket or bowl on the coffee table and invite
visitors to pick a card.
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Keep Ungame cards in a fishbowl on the kitchen counter where family
members can draw a card each time they meet.
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Place an Ungame card under the plates on the table at mealtime.
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Slip an Ungame card under placemats at the family gathering or party and
invite people to take turns sharing after the meal
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Scatter cards on a card table and cover with a clear plastic tablecloth.
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Put a deck of Ungame cards in a cup and pass it around at your committee
meeting saying, "the only one who can speak is the one holding the cup."
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Play the Ungame trying to answer for another player to see how well you
know them.
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Play the Ungame as though you are a group of 9 year olds (or teens, or
90 year olds).
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Use one question card a day as a journal topic, writing on that subject.
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Enclose an Ungame card in a letter to a friend and invite him/her to
share their answer in the next letter.
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When you draw a card, before reading it aloud, give your answer and see
if the other players can guess the question.
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Take notes while playing so you'll have ideas on the question/comment
turns.
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Give 2 answers to each question; your 6 year old's answer and your
current answer.
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Play the Ungame answering the way your mother or father would.
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Leave the board game on a coffee table all the time, letting family
members know they can suggest playing ever time there's something that
needs to be shared.
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Choose an Ungame question, suggest everyone think about it all day and
share at bedtime.
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Create greeting cards for friends by bluing appropriate Ungame question
cards on the cover and writing your answer on the inside.
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As people arrive at a social gathering tape an Ungame card on their
back. Challenge them to guess the question by hearing friends give
their answers.
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Let everyone in the group give his/her answer to the same question, not
to discuss, but rather to marvel at the uniqueness of each person's
response.
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Bring family members closer by getting out the Ungame during holiday
gatherings.
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At birthday parties, let the birthday boy/girl be in the limelight as
they answer 3 or 4 questions with everyone listening.
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Introduce the Ungame to a group of singles and watch the conversations
go from chit chat to important issues.
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Start your next committee meeting with a round of Ungame questions and
notice how the business portion goes more smoothly.
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Use in church related groups (youth, singles, couples,
intergenerational, seniors) to invite people to share their faith,
beliefs and needs in an atmosphere of love.
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Video tape a group playing the Ungame and view it a year later.
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Take a deck of Ungame cards with you when you visit someone who is in
the hospital, convalescent home, or jail.
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Video an Ungame session with an elderly person and give it to their
grandchildren.
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Video tape a family playing the Ungame and send it to someone who lives
far away.
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Take a Pocket version of the Ungame in the car (or bus or plane) to play
while traveling or while driving the kids to school. (Choose a
designated card reader for the drivers and pilots.)
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Invite the quietest or youngest member of the family or group to create
original questions to write on the blank cards that come in every
Ungame.
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Using the blank cards, customize your Ungame by composing questions that
apply to your group or organization (Girl Scouts, Rotary Club, Insurance
Company, etc.)
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