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HOW TO PLAY - THE WINNING TOUCH GAME
GAME
RULES
Free Exploration
Allow students an opportunity
to explore the game before structured play begins. As with most
new activities, free exploration is the key to the students' readiness.
Encourage students to practice their multiplication facts by simply
placing the number tiles product where the 2 factors intersect.
After students have had an opportunity to explore and practice, they may
begin structured play.
Directions
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Punch out all number tiles.
Place tiles, number side down, mix well and have each player draw
one tile. The player who draws the highest number will begin
and play moves clockwise around the group. The tiles are then
returned to the stock pile and reshuffled. Each player draws
12 tiles and places them behind the shield on the Number Cover.
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The first player places a tile
anywhere on the board, provided the number on the tile corresponds
to a multiplication fact. For those who have forgotten their
multiplication faces, an answer key is provided.
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Players continue by placing a number
tile touching the first tile, either horizontally, vertically, or
diagonally. Again, the tile number must correspond to a
multiplication fact.
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Blank tiles are bonus tiles and may be
used to represent any tile number. A blank tile may be placed
in any space on the board to touch any previously placed tile.
Any player, in turn, can substitute a tile with the correct number
fact on it, for a blank tile already placed on the board. The
player then keeps the valuable blank tile for future use.
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If a player is unable to play a tile
when his or her turn comes, he or she forfeits their turn. In
addition, he or she must draw another tile from the stock pile.
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Should a player place a tile on an
incorrect square, he may be challenged by any player. As a
penalty for this error, the player must draw 3 additional tiles from
the stock pile. The incorrectly placed tile must also be
returned to the player.
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The play continues until one player
plays out all of his or her tiles and claims The Winning Touch!.
The winner scores the total number of all the remaining tiles helped
by the other players. For example, if player No. 1 has 3 tiles
left, player No. 2 has 6 tiles left, and player No. 3 has 7 tiles
left, the winner scores the total of 16.
Solitaire
The Winning Touch! is a very
absorbing game played as solitaire. When one person plays alone,
he also draws 12 tiles to start. He places his first tile on the
board, corresponding to any correct multiplication fact.
After this he continues placing tiles to touch each other, as in the
rules on pages 2 & 3. He keeps drawing tiles from the stock pile
whenever he cannot play. The object of the game of solitaire is to
play out all of the tiles.
Touch & Answer
Place the playing board
directly in front of player one. Have the student close to his or
her eyes and point. The student may open his or her eyes and
identify the correct answer to the selected square. Player
conintues with the person to the right of player one.
Scoring:
Students give themselves a point for each
time they touch and answer correctly.
Another option to playing this game is to
place a blank overhead transparency over the game board. Each
player uses a different color overhead marker and places an X over the
squares they touch and answered correctly. The winner could be the
first person with 10 X's on the board or the first person to get 3 X's
that touch each other. Encourage students to make up their own
variations to the game.
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