|
Object
To be the first player to complete a lab
experiment after moving the Totally Gross Slime 10 spaces.
The Game Board
1. Playing pieces are moved
around the perimeter spaces on the board.
2. The center of the game board has four kids on it.
Each player picks one of these kids. In front of each kid is a
Score Line. Players move their Totally Gross Slime from 1 to 10 on
the Score Line after selecting a kid.
3. The game board also has spots for Professor Cards
and Totally Gross Cards.
Set Up
1. Each player picks a piece
and a hunk of Totally Gross Slime. Players should roll their slime
in their hands, warming the slime up until it's nice and stretchy.
2. Each player puts his/her slime on his/her kid's nose.
3. Each player puts his/her playing piece on the Lab Space
at the top of the board; this is the Start space.
4. Set up the Cards:
The game has two card decks. Unwrap
both decks and put all of the Professor Cards together.
Separate the Totally Gross Cards from the Lab Cards.
This will create three different stacks of cards.
Place the Professor Cards and the
Totally Gross Cards on the board.
Place the Lab Cards near the board.
The cards aren't needed until near the end of the game.
5. The youngest player
decides whether players will read the top, middle or bottom question on
the Professor Card in this game.
Playing the Game
1. The youngest player goes
first by rolling the die and moving ahead the number of spaces
indicated.
2. Depending on what space
the player lands on, s/he will either answer a question, perform a
Gross-Out or lose a turn.
Colored Bubble Spaces: When a
player lands on one of these spaces, s/he answers a question.
The person on this player's left is the
reader. The reader picks up a Professor Card and reads the
question. (Depending on what the youngest player chose at the
start of the game, this will either be the top, middle or bottom
question.)
After the Reader asks the question, the
player tries to answer it. If the player answers correctly, s/he
gets to move his/her Totally Gross Slime forward on the Score Line.
The number on the Colored Bubble Space determines how far the player
gets to stretch the slime.
If she/he is on a 1 space, move 1 space on the Score Line
If she/he is on a 2 space, move 2 spaces on the Score Line
If she/he is on a 3 space, move 3 spaces on the Score Line
If the player answers incorrectly, his/her
turn is over.
Totally Gross Spaces: If a
player lands on one of these spaces, s/he performs a Gross-Out (which is
kind of like a dare).
The player picks up the Totally Gross
Card. There are two Gross-Outs on the card.
If the player's last roll of the die was odd, s/he reads the top
Gross-Out to the group.
If the player's last roll of the die was even, s/he reads the bottom
Gross-Out to the group.
The player must try to do what the card
says.
If the player tries to perform the Gross Out, s/he gets to move his/her
slime ahead 1 space on the Score Line.
If the player doesn't try, his/her turn is over.
Lab Spaces: These spaces are
either lose a turn or win the game!
If a player lands on a Lab Space before
s/he has stretched his/her slime all the way to 10 on the Score Line,
s/he loses a turn.
If a player lands on or passes a Lab Space
after s/he has stretched his/her slime to 10 on the Score Line, s/he
might win the game! (See "Winning the Game")
3. When each player's turn is
over, play shifts to the left.
Winning The Game
When a player stretches his/her slime all
the way to number 10 on his/her score Line, that player is ready to
perform a Lab Experiment. The first player to correctly complete
his/her experiment wins the game.
1. A player whose slime has
been stretched all the way to number 10 continues to move around the
game board until his/her playing piece lands on or past a Lab Space.
2. The player to the left is
this player's reader. The Reader draws a Lab Card and reads the
experiment (the not bold writing) out loud.
Special Note: if the experiment calls for materials you do not
have nearby, the Reader may draw a new card and read a new experiment.
3. The player must perform
the experiment and answer the question.
If s/he is correct, s/he wins!
If s/he is wrong, s/he must try to land on or pass the next Lab Space
for another try.
|