HOW TO PLAY -
Object of the Game:
The winner of Traverse is the first player to move all of his of her
from the starting row on one side of the board to the destination row on
the opposite side.
Beginning the Game:
Players set up their pieces along one side of the board, not
the corners of the board. Diamonds and triangles must point forward.
Players arrange their pieces in any order within their starting row.
Moving the Pieces:
The playing pieces move in different directions depending on the
of the piece. Squares can move only horizontally and vertically.
can move only diagonally. Triangles can move forward on the diagonals
or straight backward. Circles can move in any direction. The movements
of the four pieces are shown in the diagrams on the game board.
Players take turns, moving only one piece each turn. Two pieces cannot
occupy the same space. Skipping a turn is not allowed unless a player's
piece becomes trapped and no other pieces can be moved. If this
happens, the player passes up his or her turn until a legal move can be
Single Space Moves:
In single space moves, pieces can be moved one space only, and only
to an empty adjacent space. Remember each piece can move only in
its legal directions.
Series of Jumps:
Players can string together a series of jumps if each individual
in the series conforms to the rules governing single jumps. the second
jump in a sequence of jumps must begin where the first one ended.
No Single space moves can be inserted at any time during a series
Corners and Sides of the Board:
Normally a piece cannot end a move or a jump within its starting
The only exception is when that piece has not yet left the starting row
(has not entered the area in the middle of the board). However, a piece
can be temporarily moved onto any of the four sides, including its
row, or into the corners as long as it is moved out again on the same
A piece can move into and out of its destination row or jump along its
Ending the Game:
The first player to move all of his or her pieces into the
(not including corner spaces) is the winner. Players cannot force a
"draw". If one player can indefinitely prevent the opponent's last
from moving into the destination row by a repetitive blocking action,
the game is declared over. The player who was blocked out is declared