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OBJECT:
Be the first player to score 400 points.
Each
game consists of several rounds.
CONTENTS:
56 Tri-Omino tiles.
SET UP:
Place the Tri-Ominos face down and mix them.
On a piece of paper, write down the name of each player. As each
play is made, the scorekeeper will add or subtract points in the proper
column. Each player takes the required number of Tri-Ominos as
follows:
2 Players - 9 each
3 to 4 Players - 7 each
5 to 6 Players - 6 each
Players stand the pieces up with the numbers facing them. Do not
let the other players see your tiles.
PLAYING:
The player that has the Tri-Omino with three of
the same highest numbers starts the round by placing the Tri-Omino face
up on the table. Three 5's is the highest, then three 4's, ect.
The starting player recieves the total of the three numbers on the Tri-Omino
plus a 10 point bonus. If three 0s start, there is a 30 point
bonus, plus the normal 10 point bonus.
The player that has the starting Tri-Omino and the three 0's has the
option of playing either one. If this player chooses to start with
the three 0's to score the additonal bonus points, he must show the
other players the Tri-Omino with the same highest number on it.
If no player has a Tri-Omino with three of the same number on it, the
player with the highest total on one Tri-Omino starts. This player
scores the total of the numbers on that Tri-Omino, but does not score
any bonus points.
In clockwise order, the next player tries to match any two numbers on
the starting player's Tri-Omino with one of his Tri-Ominos. If the
player can do this, he scores the total of three numbers on his Tri-Omino.
PICKING FROM THE "WELL":
If you can't make a match, pick
from the "well" (remaining Tri-Ominos that are face down). Keep
these Tri-Omino picked from the well, the scorekeeper deducts 5 points
from your score. After the deduction is made, the scorekeeper adds
the total sum of points from the matching Tri-Omino to your score.
If you can't match any Tri-Omino in your hand and there are none in the
well, ten points are deducted from your score and play continues.
WINNING A ROUND:
The first player to play all of his Tri-Ominos
wins the round and receives a 25 point bonus plus the total points of
all Tri-Ominos left in the other players' hands. The other players
do not deduct these points from their score.
If all players have passed, the game is blocked and the player with the
least amount of Tri-Ominos wins the round. All points from the
other players' hands are added to this player' score, but there are no
bonus points. This player must also deduct the total number of
points that were left in his hand from his score. To begin a new
round, turn all the Tri-Ominos face down, mix them and each player picks
new ones. Every round is played the same way as the first,
beginning with the player who now has the Tri-Omino with the same
highest number on it.
WINNING:
The first player to reach 400 points wins the
game. If a player reaches 400 points in the middle of a round,
continue playing until the round is over. If more than one player
passes 400 points during the round, the winner of that round wins the
game.
BONUS SCORING:
If a player matches all three numbers of a
Tri-Omino and forms a closed hexagon, add the sum of the three numbers
plus a 50 point bonus to his score.
If a player matches a Tri-Omino anf forms a bridge, add the sum of the
three numbers plus a 40 point bonus to his score.
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