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(1.) Who Is The Quickest? - 2 Player
Before You Begin:
Separate the picture cards from the clock
cards. Shuffle the 14 picture
cards and deal them out equally to
the players. Who place them facedown
in a pile in front of them.
Place the clock pieces face up on the table,
so both players can reach
them.
Playing The Game:
One of the players, or a game leader,
shouts, "one, two, three, go!"
Both players, at once turn over the
top picture card in their pile.
They must hurry to find the clock
on the table that matches the picture card.
When a player finds
the match and assembles the 2-piece puzzle, he/she
can turn over the
next picture card on his/her pile. If the incorrect clock
is
chosen, the player will not be able to complete the puzzle (it will not
fit).
The clock piece must then be returned, face-up to the center
of the table
and the player must hurry to find the correct piece.
Play continues
as players turn over cards and find matches.
Winning The Game:
Whoever is the first to match all 7 of
his/her picture cards and assemble
the puzzles shouts, "Time's Up!"
He/She is the winner.
(2.) The Question Game -
2 Player
Before You Begin:
Separate the picture cards from the clock
cards. Shuffle the 14 picture
cards and deal them out equally to
the players, who place them facedown
in a pile in front of them.
Shuffle the 14 clock cards and deal them out
equally to the players, who
should place them in a separate pile facedown,
in front of them.
Playing The Game:
One of the players, or a game leader,
shouts, "one, two, three, go!"
and the players at once, turn over the
cards in both of the piles in front
of them. They must find the
clock that matches the picture card.
When a player finds a match,
they can assemble the 2-piece puzzle.
If the incorrect clock is
chosen, the player will not be able to complete
the puzzle (it will not
fit). The clock piece and the picture piece must
then be returned,
face-up in front of the player. Once the players have
made as many
matches as they can, they can ask the other player
for missing pieces.
For example: "Do you have the clock with 10:00 a.m.".
If the other
player has this piece he/she must give it up. If not, it is
the
next players turn to ask for a missing piece. Each player has
3
chances to ask for a missing piece, then the game is over.
Winning The Game:
The player with the most pairs is the
winner.
(3.) What Time Is It? - 2 -
4 Players
Before You Begin:
You will need the large cock for this
game. Place the clock in the middle
of the table within reach of
all players. Shuffle the 14 clock cards
and place them face up in
rows so that all players can see all cock cards.
Shuffle the 14
picture cards and place them on the table, face down.
Playing The Game:
The youngest player begins by taking one
picture card and placing
the clock hands in the correct position that
matches the time on the picture
cards. If the player is in the
correct position that matches the time on the
picture card. If the
player is correct, he/she finds the matching clock card
on the table and
assembles the 2 cards to make a pair. If he/she
is incorrect, the
picture card is returned to the bottom of the pile
and it is the next
player's turn to choose a picture card and place
the clock hands in the
correct position.
Winning The Game:
When all the pairs have been matched, the
game is over.
The player with the most pairs is the winner.
(4.) Matching Pairs:
Before You Begin:
Separate the picture cards from the clock
cards. Shuffle the 14 picture
cards and place them face down, in 2
rows of 7. Shuffle the 14 clock cards
and place them face down in
two rows of 7. Both groups of cards should
be placed in the center
of the table within reach of all players.
Playing The Game:
The youngest player begins by turning over
one piece in the picture group
and one piece in the clock group.
The player must decide if the two pieces
match. If they do, the
player must say aloud the time on the clock piece
and the activity on
the picture card. If the cards do not match, the player
must
return the cards face down to their place in their respective group.
It is the next players turn. Other players should remember where
un-matched cards are returned to their groups so they can help them find
matches on their turn.
Winning The Game:
When all the matches have been made, the
player with the most matching
sets is the winner. Players should
then assemble all of the 2-pice puzzles
in chronological order, from the
earliest time in the morning to the latest
in the evening.
(5.) Tell A Story - Cooperative
Game 2-4 Players
Before You Begin:
You will need the large clock for this
game. Place it in the middle
of the table, where all players can
reach it. Place all the clock and picture
cards on the table face
up. All players work together to match
up the puzzles and put them
in chronological order, from the earliest time
in the morning, to the
latest in the evening.
Playing The Game:
The youngest player begins by locating the
2-pc puzzle that represents
the earliest time in the morning.
He/she moves the hands on the large
clock to the same position that
matches the time on the picture card
and tells a brief story about what
is happening in the picture. The next
player that finds, in
chronological order, the next matching puzzle pieces,
moves the clock
hands to the proper time, repeats the story the first player
told and
continues the story, adding what is happening in his/her picture.
Play continues, with all players taking turns, always finding the next
chronological set of pieces, moving the clock hands appropriately
and
repeating and adding to the storyline.
When all the pieces have been matched, the
story will be very long!
Players will have so much fun trying to
remember every part of it.
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