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How To Play - What Time IS IT? - Game Rules
What Time Is It? is a fun preschool game of time-telling. Look at the analog clock and tell the time.
Then pick the digital clock that shows the same time.
 

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What Time Is It - Time Game - International Playthings Inc.

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(1.) Who Is The Quickest?  -  2 Player

Before You Begin:
Separate the picture cards from the clock cards.  Shuffle the 14 picture
cards and deal them out equally to the players.  Who place them facedown
in a pile in front of them.  Place the clock pieces face up on the table,
so both players can reach them.
 
Playing The Game:
One of the players, or a game leader, shouts, "one, two, three, go!" 
Both players, at once turn over the top picture card in their pile. 
They must hurry to find the clock on the table that matches the picture card. 
When a player finds the match and assembles the 2-piece puzzle, he/she
can turn over the next picture card on his/her pile.  If the incorrect clock
is chosen, the player will not be able to complete the puzzle (it will not fit). 
The clock piece must then be returned, face-up to the center of the table
and the player must hurry to find the correct piece.  Play continues
as players turn over cards and find matches.
 
Winning The Game:
Whoever is the first to match all 7 of his/her picture cards and assemble
the puzzles shouts, "Time's Up!"  He/She is the winner.
 
(2.)  The Question Game  -  2 Player

Before You Begin:
Separate the picture cards from the clock cards.  Shuffle the 14 picture
cards and deal them out equally to the players, who place them facedown
in a pile in front of them.  Shuffle the 14 clock cards and deal them out
equally to the players, who should place them in a separate pile facedown,
in front of them.
 
Playing The Game:
One of the players, or a game leader, shouts, "one, two, three, go!"
and the players at once, turn over the cards in both of the piles in front
of them.  They must find the clock that matches the picture card. 
When a player finds a match, they can assemble the 2-piece puzzle. 
If the incorrect clock is chosen, the player will not be able to complete
the puzzle (it will not fit).  The clock piece and the picture piece must
then be returned, face-up in front of the player.  Once the players have
made as many matches as they can, they can ask the other player
for missing pieces.  For example: "Do you have the clock with 10:00 a.m.". 
If the other player has this piece he/she must give it up.  If not, it is
the next players turn to ask for a missing piece.  Each player has
3 chances to ask for a missing piece, then the game is over.
 
Winning The Game:

The player with the most pairs is the winner.

(3.) What Time Is It?  -  2 - 4 Players

Before You Begin:

You will need the large cock for this game.  Place the clock in the middle
of the table within reach of all players.  Shuffle the 14 clock cards
and place them face up in rows so that all players can see all cock cards. 
Shuffle the 14 picture cards and place them on the table, face down.
 
Playing The Game:
The youngest player begins by taking one picture card and placing
the clock hands in the correct position that matches the time on the picture
cards.  If the player is in the correct position that matches the time on the
picture card.  If the player is correct, he/she finds the matching clock card
on the table and assembles the 2 cards to make a pair.  If he/she
is incorrect, the picture card is returned to the bottom of the pile
and it is the next player's turn to choose a picture card and place
the clock hands in the correct position.
 
Winning The Game:

When all the pairs have been matched, the game is over. 
The player with the most pairs is the winner.
 
(4.) Matching Pairs:

Before You Begin:
Separate the picture cards from the clock cards.  Shuffle the 14 picture
cards and place them face down, in 2 rows of 7.  Shuffle the 14 clock cards
and place them face down in two rows of 7.  Both groups of cards should
be placed in the center of the table within reach of all players.
 
Playing The Game:
The youngest player begins by turning over one piece in the picture group
and one piece in the clock group.  The player must decide if the two pieces
match.  If they do, the player must say aloud the time on the clock piece
and the activity on the picture card.  If the cards do not match, the player
must return the cards face down to their place in their respective group. 
It is the next players turn.  Other players should remember where
un-matched cards are returned to their groups so they can help them find
matches on their turn.
 
Winning The Game:

When all the matches have been made, the player with the most matching
sets is the winner.  Players should then assemble all of the 2-pice puzzles
in chronological order, from the earliest time in the morning to the latest
in the evening.
 
(5.)  Tell A Story - Cooperative Game 2-4 Players

Before You Begin:

You will need the large clock for this game.  Place it in the middle
of the table, where all players can reach it.  Place all the clock and picture
cards on the table face up.  All players work together to match
up the puzzles and put them in chronological order, from the earliest time
in the morning, to the latest in the evening.
 
Playing The Game:
The youngest player begins by locating the 2-pc puzzle that represents
the earliest time in the morning.  He/she moves the hands on the large
clock to the same position that matches the time on the picture card
and tells a brief story about what is happening in the picture. The next
player that finds, in chronological order, the next matching puzzle pieces,
moves the clock hands to the proper time, repeats the story the first player
told and continues the story, adding what is happening in his/her picture. 
Play continues, with all players taking turns, always finding the next
chronological set of pieces, moving the clock hands appropriately
and repeating and adding to the storyline.
 
When all the pieces have been matched, the story will be very long! 
Players will have so much fun trying to remember every part of it.
 
 

 

 
 
THE FUN WAY TO LEARN!
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