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HOW TO PLAY - WILD ANIMALOPOLY - GAME RULES
Wild Animalopoly board game is the fun way to learn facts about animals and their habitats.
From fleas, to flamingos, you
ll love this exciting game centered around our wild animal kingdom.
 

Party Games | Family Games | Money Games
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HOW TO PLAY - WILD ANIMALOPOLY - GAME RULES

To Begin...
Select a banker.  The Banker's personal account is to be kept separate from the bank.

The Bank...
Holds money, certificates, Elements and Habitats until purchased.

The bank pays a player $200 when the player lands on or goes past "EXPLORE".

All money owed to a player due to Jungle Fun or Get Wild cards and mortgages is paid by the bank.

All Tokens...
Begin in the center of the board.  Each player rolls the dice and the player with the highest roll advances to "EXPLORE', counting this space as "one", and advances the number of spaces indicated on the dice.  A player is subject to the consequences of the space upon which the token lands.  The play then passes to the left.

A player who rolls doubles moves the sum of the dice and is subject to the possibilities of the space upon which the token lands.  The player then rolls again and moves again.  A player who rolls doubles three times in succession goes to "HIDING" immediately and does not pass "EXPLORE".

Jungle Fun! and Get Wild!...
When landing on any of these spaces a card is drawn and the instructions are followed.  The card is then placed on the bottom of the deck.

Becoming A Caretaker...
When landing on an unattended animal, a player has the option to become the caretaker for that animal.  To do so, the player pays the cost of food on the bottom of the space and receives the Caretaker Certificate for that animal.

Meal Fees...
When landing on a tended animal (an animal that already has a caretaker), the caretaker is paid the meal fee required on the animal's certificate.  No meal fee is paid when the animal certificate is mortgaged.

If all certificates of a color group are tended by the same player, the caretaker may charge twice the meal fee for spaces without Elements or Habitats.

All meal fees must be requested before the next roll of the dice.

Watering Hole...
All money required to be paid other than meal fees and purchase price of Caretaker Certificates is placed in the center of the board.  Any player landing on WATERING HOLE collects all the money in the center of the board at that time.

Hiding...
If a player lands on "HIDE FROM PREDATOR", the player goes directly to "HIDING" and does not collect $200.  A player's turn ends immediately upon being sent to "HIDING".

If a player is not sent to "HIDING" but lands on the space during play, the player is SNEAKING PAST and moves ahead as usual on the next turn.

If a player is sent to "HIDING", the player may leave by rolling doubles in any of the next three rolls.  If successful, the player moves forward but does not roll again.

If a player does not roll doubles within three rolls, the player places $100 in the center of the board and moves forward the number of spaces on the third roll.

Even while "HIDING", a player may buy or sell certificates, buy or sell Elements or Habitats, and collect meal fees.

Elements...
Elements are indicated with the blue blocks.  When a player tends all animals of a color group, Elements may be purchased for those animals.

The first Element may be placed on any of the animals.  Development must be done equally.  No more than one Element may be placed on any animal until an Element has been placed on each animal in that group.

The price for Elements is shown on the certificate for the animal.

Double rent continues to be paid on undeveloped spaces in a complete color group.

If a player sells Elements back to the bank, this must be done evenly.

Habitats...
Habitats are indicated with the green markers.  When player has four Elements on each property in a color group, Elements may be returned to the bank and a Habitat may be purchased.  Only one Habitat may be placed on each animal space.

Element Shortages...
When the bank has no Elements to sell, a player must wait until Elements are returned.

Selling...
Players may sell Caretaker Certificates to another player as a private transaction at any agreed price.  Element and Habitats may not be sold.  Certificates may not be sold if Elements and Habitats occupy that space.

Elements and Habitats may be sold back to the bank at half the price paid for them.

Mortgages...
All undeveloped spaces may be mortgaged to the bank.  All Elements and Habitats must first be sold at half price.  A player may mortgage a Caretaker Certificate.  Mortgage value is printed on the back of each Caretaker Certificate.  When mortgaged, the certificate is placed face down.

No meal fees are collected on mortgaged certificates.

To lift a mortgage, the caretaker must pay the bank the amount of the mortgage plus 10%.

Bankruptcy...
The condition of owing more than one can pay.  All assets are paid to the creditor and the bankrupt player immediately retires from the game.  If Habitats or Elements are owned, they must be sold back to the bank at half price.  The cash is then given to the creditor.  Mortgaged property turned over to the creditor cannot be released to the creditor until the amount of the mortgage, plus 10% interest is paid by the creditor to the bank.

A player may not loan money.  Only the bank may loan money by mortgage.

If the bank is the creditor and receives the assets, the bank immediately sells all property taken (except Elements and Habitats) at auction.  A bankrupt player immediately retires from the game. 
THE LAST PLAYER LEFT IN THE GAME WINS!

A Short Version of the Game...
Before starting the game, Caretaker Certificates are shuffled and four certificates are dealt to each player.  Players immediately pay the bank the food cost (shown on the board) of the Animal dealt to them.  Play then proceeds as in the regular game.

THE TIME OF PLAY IS ONE HOUR.

At the end of one hour, players value their property including: cash, Caretaker Certificates at the cost printed on the board, mortgaged certificates at one half the price printed on the board, and Elements and Habitats valued at purchase price. 
THE PLAYER WITH THE HIGHEST VALUE WINS.

 

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