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How To Play - WordXchange Junior - Game Rules
WordXchange Junior is the all-new word-action game designed especially for kids. 
This spelling booster game gets kids thinking, creating and high-fiving
as they try to make, steal, and keep words to win
 

Family Games | Word Games
Order WordXchange Junior Game Page

Award Winning
Games
 
 
National Parenting Center Seal of Approval - Qwitch, Qwitch Card Game, Qwitch Game, Card Game
The National
Parenting Center's
Seal of Approval
2002
 
Parents' Choice Silver Award - Qwitch, Qwitch Card Game, Qwitch Game, Card Game
Parents' Choice Award
Winner 2002
 
Award of Excellence From
Discoveryscholl.com
 

 

 

Availability: Usually ships within 24 hours
  

1. SETTING UP THE GAME

A. Place the HexBoard™ in the middle of the table. Place the deck of word-cards and the bag of letter-tiles beside the HexBoard™.

B. The board is designed to hold 6 word-cards in place around the board. Now, take 6 word-cards from the deck.

C. Slide each word-card under each of the 6 sides of the board. Make sure that only the large, 3-letter word is showing (as illustrated below). The "suggested words" on the cards are now hidden from view. The 6 word-cards around the board do not belong to anyone and can be used by all players (see section 4. Making a word by completing a word-card).

D. One player takes 5 letter-tiles from the bag and places them, face-up, in the center of the board.

2. DETERMINING WHO GOES FIRST

Each player (or team) takes a letter-tile from the bag and places it on the board. The player (or team) drawing an "A", or the letter closest to it, plays first. If two or more players draw an "A" or the letter closest to "A", they take another letter from the bag until it is determined who plays first. Once the first person or team is determined, play always proceeds to left.

NOTE: The tiles drawn to determine who goes first remain on the board and are in play.

3. STARTING THE GAME

A. Each player (or team) takes another letter-tile from the bag and keeps it in his/her hand to hide it from opposing players.

B. Set the hourglass timer to begin your turn (see section 7. Strategies, restrictions and time limits).

C. The starting player places his/her letter-tile face-up on the board.

Try to match a letter-tile from the board with a corresponding letter printed on any of the 3-letter word-cards around the board (as illustrated below). Note: You do not have to use your own letter-tile when matching a letter-tile to a word-card. You can use any letter-tile on the board.

D. Once you have matched a letter-tile to a word-card, take another letter-tile from the bag. Keep it in your hand and wait for your next turn.

E. If you cannot find a match for any letter-tile or your time runs out before you can match a letter-tile or complete a word-card, your turn is over. Leave your letter-tile on the board, draw a new letter from the bag and wait for your next turn.

Play proceeds with each player taking turns matching one letter-tile at a time until a word-card is completed (refer to the following section 4. Making a word by completing a word-card).

4. MAKING A WORD BY COMPLETING A WORD-CARD

You complete a word-card when you have matched all three letters on a word-card.

A. When it’s your turn, you can complete any word-card on the board by matching the last unmatched letter with a letter-tile from the board. For example, to complete the word-card ACT, match the remaining letter T on the word card with the letter T from the board (as illustrated on the following page).

B. Then take the word-card and place it in front of you. Be sure to turn the word-card towards the other players so they can read the word. If you can’t match a letter to a word-card, leave your letter on the board and take a new letter from the bag.

C. Replace the completed word-card with a new one and slide it in the space under the board. Make sure that just the top 3-letter word is showing.

D. Take another letter-tile from the bag. Reset the hourglass timer.

E. Continue playing, either by completing another word-card on the board or by stealing an opponent’s word-card

(see section 5. Stealing an opponent’s word-card).

F. When you can no longer make or steal a word, or if your time runs out, leave your letter on the board, take another letter-tile from the bag and wait for your next turn. Note: If you can only match a letter-tile with a corresponding letter on a word-card, you do not continue to play. Leave your letter-tile on the word-card, take another letter from the bag and wait for your next turn.

IMPORTANT: Once you complete a word-card and place it in front of you, you can no longer change the letters of that word card.

Opposing players, though, can steal your word-card by adding at least one letter-tile and changing the letters into a new word. However, if an opponent steals your word-card, you can steal that word back on another turn.

O P Q R S T U V A N B C D E F G H I W J X K Y L Z M

9 2 1 9 7 10 4 2 10 8 2 4 5 15 3 2 6 8 2 1 1 2 1 5 1 1 3

LETTER DISTRIBUTION OF THE 126 LETTER-TILES

Player 1 notices the letter T on the board. He then completes his first word-card by matching the T with the unmatched T in the word-card ACT. When you make a word, you get to play again.

5. STEALING AN OPPONENT’S WORD-CARD

When it’s your turn to play, you can steal another player’s completed word-card by looking at the suggested words on each word-card. Add one (or more) missing letters of any suggested word to change the 3-letter word on the word-card into a new and longer word. Note: Although the suggested words will help you make new words, you can also choose to make a word not suggested on the word-cards.

A. To steal an opponent’s word-card: Put your letter-tile face-up on the board. Select one or more letter-tiles and add it (or them) to the word you wish to steal. Rearrange the letters to make a new word. Note: Please refer to the section on restrictions (on the last page of this booklet) to determine the validity of a word.

B. Take the word-card (with the letter-tiles) from your opponent and place it in front of you. Result: You have one more word and your opponent one less. Cool!

C. Take another letter-tile from the bag and reset the hourglass timer.

D. Continue playing, either by adding a letter to a word-card or stealing another word. You must be sure to reset the hourglass timer after you add a letter or steal a word.

Important: If you can only match a letter-tile with a letter on a word-card, do not continue to play! Leave your letter tile, take another one from the bag and wait for your next turn.

E. When you can no longer add a letter or steal a word, or if your time runs out, leave your letter-tile on the board.

Take another letter-tile from the bag and keep it in your hand for your next turn.

DECLARING A WINNER

The first player or team to make and keep 5 word-cards wins!

 

 

 
 
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