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MANCALA GAME
Have fun playing one of mankind's oldest games. 
Mancala is an exotic game from the continent of Africa.
 

Wooden Games | Strategy Games
 

Award Winning
Games
 

 


 

MANCALA GAME

For 2 Players

CT7885
Price: $12.99
Sale Price: $9.99
Savings: $3.00

Quantity:

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Availability: Usually ships within 24 hours
 
Mancala Game Description:

MANCALA - An exotic game from the continent of Africa, is one of the oldest games played by mankind.  Its history dates back to the ancient Egyptian culture, and boards were found in pyramids and temples built thousands of years ago.  Europeans travelers started to bring back this games to their homeland in the 19th century, and later to the New World.  The game has its own terminology.  The shallow cups are referred to as "holes", while the two larger end cups are "storehouses".  The stones are called "seeds".  "Sowing" refers to the action of taking the seeds and dropping them into the holes.  There are many different variations on the basic play among the various regions of Africa.  Following is one of the most popular:

WARI

Setup - Set board between two players, and each players owns the row of holes closest to him and the storehouse to his right.  Place 4 seeds in each hole (except the storehouses which serve as spots for the captured seeds and are NOT involved in the moves).  Decide which player to go first by flipping a coin.
Object - To capture as many seeds as possible.
To Play - Each player takes turn to pick up all the seeds in any one of his own hole and sow them one at a time in the next holes (including the opponent's holes) moving counterclockwise.  Do not sow into the storehouses.
After sowing, if the hole where the last stone falls is an opponent's hole that now contains 2 or 3 seeds, the player can capture all the seeds in it and the seeds in the preceding hole if it is also on the opponent side and the quantity is 2 or 3 seeds.  A player must take all the captured seeds and put them in his storehouse.
If a player picked up many seeds that allow hit to go complete rounds on the board, he always skip sowing the original holes where he picked up the seeds.  So the hole where he picked up the seeds is always empty at the end of his turn.
When a player has no more seeds in any of his holes, the opponent can take all the seeds in his own holes into the storehouse and the game ends.
The game also ends when a player wins by having 25 more seeds in his storehouse.
If at any time the remaining seeds just circulate on the board with neither player able to capture anymore seeds, these remaining seeds are disregarded and the player with the most seeds in the storehouse wins.

AYOAYO

Same set up, object and ending conditions as the Wari game.
To Play - The first player picks up all the seeds in one of his holes and starts sowing counterclockwise around the board.  If his last seed lands in a hole which already has seeds in it, he picks up all the seeds in that hole and starts sowing again.  His turn is over when his last seed lands in a hole that is empty.  If this last hole is on his own side, this player can capture any seeds in the adjacent hole.  Remember that if a player picks up enough seeds to go all the way around the board, he should skip sowing the original hole where he picked up and leave it empty.

 

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