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MATH MAGIC 2 GAME
Math Magic™ 2 Game challenges you with
Square Values, Cubes, Square Roots, Cube Roots and Joker Tiles.
Math Magic 2 Game is a math matching game
combines color matching
and equation math for a fun, challenging learning experience.
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Availability: Usually
ships within 24 hours
Game
Description:
The
challenge continues - The same rules and strategies apply as in the
original Math Magic™ but the challenge continues with Square Values,
Cubes, Square Roots, Cube Roots and Joker Tiles.
What the Colors
Mean:
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Red connects
with Red
Divide (÷) for the score
Numbers must be wholly divisible. Decimals and fractions
not accepted.
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Green
connects with Green
Multiply (x) for the score
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Blue
connects with Blue
Subtract (-) for the score
Negative score not accepted
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Yellow
connects with Yellow
Add (+) for the score
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Green x²
connects with Green
Calculate the square value of connecting number
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Olive x³ connects with Olive/Green only
Calculate the cube value of connecting number
Note: The 2-color segment (Olive & Green) can also connect with
any Green tile for multiplication
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Red connects
with Red (square root)
Calculate the square root of connecting number
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Red connects
with Red (cube root)
Calculate the cube root of connecting number
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Joker Tile
(8 segments)
Tiles can be connected provided 1 segment of the Joke tile
matches color of connecting tile.
Basic Moves of the
Game:
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Single-Sided
Combination
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Two-Sided
Combination
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Three-Sided
Combination
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Four-Sided
Combination
Note: there four sides on each tile
Moves Not Allowed:
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Tiles with
numbers sideways or upside down are not allowed.
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When making 2,
3 or 4-Sided Combinations, colors on sides joining tiles on the
board MUST always match.
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Combinations
where lower numbers are placed above or to the left of higher
numbers are not allowed.
Important Rules:
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All tiles are
mixed in pouch provided.
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Each player
draws one tile. The player with the highest number on his tile
starts first.
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Each player
then draws 5 more tiles (total 6 tiles per player).
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The first
player selects 2 tiles which have matching colors and places the
tiles anywhere on the board. Depending on the color
combination, the player calculates his score and records score on
the score sheet.
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Player 1 then
draws 2 tiles from pouch to replace the tiles played.
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Player 2 then
joins 1 tile to the 2 pieces played, making sure the colors match
and the numbers are in the same reading direction. Tiles
joined with numbers sideways or upside down are not allowed.
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Play continues
with each player placing 1 tile per move until all tiles are used
up.
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The player with
the highest score is declared the winner.
Note:
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Each player
should plan his move to ensure that he can score the highest
possible point for each move.
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Players can
join the tiles for a single-sided, 2-sided, 3-sided, or 4-sided
combination. A Bonus of 100 points
(in addition to the total score achieved by the move made) is given
ONLY to 4-sided combinations.
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A
bonus of ONLY 50 points (in
addition) is given to a 4-sided combination if one or more Joker
tiles are used to create the 4-sided combination.
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