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NYMBLE GAME
The Exciting Game of Equals and Opposites!
Get ready to challenge your gray matter!! Enjoy the exciting game of equals and opposites.
Nymble is a hilarious new game of debatable interpretations!
It will challenge – and expand – your vocabulary.
 

Word Games | Family Games
 

Award Winning
Games
 
Winner of Teachers'
Choice Award
2007
 

 


 

NYMBLE GAME
by Karmel Games

Ages 10 +
For 2 - 6 Players
Playing Time: 30 - 45 Minutes  
 

KGI02100
Price: $25.99
Sale Price: $22.99
Savings: $3.00

Quantity:

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Availability: Usually ships within 24 hours
 

Nymble Game Description:

Nymble is a hilarious new game of debatable interpretations! It will
challenge – and expand – your vocabulary. It’s so much fun, you won’t
realize how much you’re learning while you play! 
 
The objective of the game is to find as many word pairs as possible with
the same meanings (synonyms), opposite meanings (antonyms) and
sound-alikes (homonyms), in a three-round race against the clock.
 
Your fellow players will assess whether your command of the English
language is as good as you think it is. But don't worry if they judge you
harshly – you'll have an equal opportunity to judge them too!
 
Nymble uses our new electronic Universal Game Timer, which is also available separately.
 
If someone told you that the words "leg" and "limb" have the same meaning, would you challenge them? "Of course they're not" you'd respond.
"It's true that a leg is a limb; but so is an arm", you'd explain.
 
What if they said that "walking" and "stationary" were opposites?  You might
respond that cars can be stationary, but you don't usually find them walking!
So you would conclude that "moving" is really the opposite of "stationary",
because it applies to things as well as animals.
 
This is the kind of lively, and often hilarious, debate that occurs when
playing the fun new game called Nymble. The game is played in three rounds.
In round 1, players try to make pairs of words with the same meaning
(synonyms); in round 2, pairs of words with opposite meanings (antonyms);
and in the last round, pairs of words that sound alike (homonyms).
The more word pairs they make, the higher their score could be.
 
The form of play is somewhat like Scattergories, in that each player conceals
his/her answer sheet behind a folder, and that 3 minutes is the period allowed
in each round for players to write down their word lists. But that's where the
similarity ends. In Nymble, each round begins with players rolling a 30-sided
letter die to generate a random collection of 9 letters containing no more
than 6 vowels or 6 consonants.
 
Nymble includes a neat little digital timer that's used to time the 3 minutes
of play. Word pairs in each round must include at least one word of length
2 to 9 letters made from the collection of letters. the other word of the pair
doesn't have to come from the collection; but it's worth a lot more if it does!
When the 3 minutes of a round are up, players in turn read out their list
of word pairs.
 
This is where the fun begins! IF you don't agree with a particular word pair,
try to grab the "challenge piece" sitting in the middle of the table before
anyone else does! A debate like those outlined above often ensues between
the challenged player and the challenger. The final decision, however,
lies in the hands of all players - literally. Players conceal red or green
tokens in their hands to vote in favor of or against the challenge, and then
expose their tokens simultaneously.
 
The scoring, of course, reflects the success or failure of challenges, and
the player who ends up with the highest aggregate total from word pairs
and challenges after the three rounds is declared the winner.
 
Contents:

  • 1 Pad of Two-Sided Answer Sheets

  • 6 Folders

  • 6 Pencils with Erasers

  • 6 Red Tokens

  • 6 Green Tokens

  • 1 Red Challenge Piece

  • 30-Sided Letter Die

  • Digital Timer

  • Instruction Sheet

  • Rules of Play Booklet

 

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THE FUN WAY TO LEARN!
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