Cyber Smart Dominoes Game
Cyber Smart Play-2-Learn Dominoes Game
by Franklin Learning Systems
Ages 8 - 11
Grades 3rd - 7th
Cyber Smart Play-2-Learn Dominoes Game is designed to teach players how to navigate the dangerous waters of the Internet, including smartphones. Major topics covered include Internet predators, Internet bullying, scams, viruses, and the practice of pro-social Internet behavior. Before playing a domino, a player picks a card from one of the four decks and either answer a question or practices a skill.