Mystery Rummy Case No. 4, Al Capone and The Chicago Underworld
Ages 8 to Adult
Grades 3rd +
Players 2 to 4
Mystery Rummy Case No. 4: Al Capone and The Chicago Underworld
Players collect Evidence cards for each gangster and score points by making melds.
Playing Gavel cards adds a strategic twist to the game. If a player has a complete set of Evidence cards for any member of the gang at the end of a hand, it results in bonus points and if all eight Al Capone cards are in a player's possession—it's a Shut Out!