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Where's Wilma? Graphing in the Four Quadrants Game

EducationalLearningGames.com

Where's Wilma? Graphing in the Four Quadrants Game

$ 9.95 $ 10.99

Where's Wilma? Graphing in the Four Quadrants Game

Ages 10+
Grades 5th+
Players 2 - 4
Aligns with Common Core and State Standards

Where's Wilma? Graphing in the Four Quadrants Game Wilma outdoes Wilson! She finds places to hide in all four quadrants.

Players match her mystery locations with ordered pairs such as (-6, 3) and (-1, -2), building an octopus-like pattern outward from the starting board. There are always eight places open for play. This encourages quick scanning of the options. Where’s Wilma?, like its partner game, is self-checking. Game variations add spice and versatility.

Educational Benefits:

Practice in identifying and plotting ordered pairs. This skill is essential for algebra, geometry, geography, science, and other subjects. Identify and plot ordered pairs in all four quadrants of a rectangular coordinate plane. Develop an understanding of integers.

Where's Wilma? provides playful practice in identifying and plotting ordered pairs, an essential skill in algebra!

What's in the Box?

Octomino Starting Board, 44 Dominoes, Instructions


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